Are any of your spells in a Variable Power Pool or Multipower?
Here's why: with those, you dump a bunch of points into them, and each individual power only costs a few points into them. The Limitations on the VPP or MP apply to the big point dump AND the slots.
So...just going from memory, you'd have a VPP or MP with limitations like Gestures, Components, can't be cast while wearing armor, etc. Since your PC is Vancian, you'd have the Limitation "Can only change spell slots after 8 hour rest" and "Can only change spell slots with spell book (Obvious, inaccessible focus)." Memorization should be limited by slots per day per spell level, just like D&D- remember, though, that your slots won't automatically be linked to your stats. Together, that should make for a sizeable power base for not a bunch of points.
The points in the base VPP would determine the maximum power of any spell within it. Break your spells up by level by limiting the maximum active points. Say...5 for cantrips, 15 for 1st level spells, going up 10 -15 points per spell level after that.
All that applies to the wizard spells- make a similar VPP or MP for the Dread Necromancer spells, but without the limitation on changing the slots, since you can cast any one of those freely.
Adding spells to the spellbook might require a skill check.
Scribe Scroll would be another VPP, built much the same way, but with the additional limitation that it can only be a spell you know.
Strength in HERO isn't important for a caster...I'd probably keep that score unaltered from the 10STR base. And 62 points on stats seems a bit high in a 120 pt campaign.
Take combat skill levels- only works with your VPP- to boost your accuracy and/or damage.
Off the top of my head, I don't remember how I'd do Familiars.
I will have to look on how he did the spells I got a little lost when he was describing it all while we were doing it. I have the books and I understand more than I did before last night so I will try smd figure it out. I will ask about some of the suggestions like spell book as a limitation.
I wanted to keep my strength at a 10 but he insisted that made my character too weak and ineffective. I do see an issue here, First of all his Hero games have all been superheroes he has never run a fantasy Hero game. When he used to run fantasy he used Ad&D. Secondly he personally has never played mages he likes to play what he calls strength bricks. He also has this view that we are above average of the general population which is why he wanted high stats but conversely he does not want a high powered game as he put it no Superman or Ironman.
He wanted to do familiars as a sidekick with a combo as a power focus so that eventually I could cast spells through it. I didn't have enough points and he told me that I would not get the benefits I would get in DnD like emphatic then later telepathic link or have it talk to creatures of its kind and my protection spells ,which I have none at this time, would not be shared with my familiar. So I am wondering if it is really worth the points to spend on it. It would be cheaper to take train animal and have a pet which is his suggestion. Though familiars have human intelligence.
I am confused about how disadds work. Why do the players all have to an equal amount in total points? I don't like this way of doing it at all. Unless the disadds don't really effect anything. In Shadowrun you take disadds to get more points some players end up with more but those disadds can be a real liability at times. Especially if the DM uses them which ours did. I don't see how my disadd of being hunted to the extreme and their goal is to enslave or kill me and they have a 50/50 chance of showing up is equal to having a code of honor in points.
To be honest this has just confirmed my belief that converting characters is so not worth it. I have hated it almost every time we have done it when we went from first to second to third in Shadowrun I refused to go to fourth I was ready to yank my hair out. When we went from Ad&d to 3E was equally bad. The only painless one was 3 to 3.5 because the DM said we didn't have to convert if we liked the build we had but any new characters would have to be 3.5. I think it is better to wrap up the campaign and start a new one.