Leif
Adventurer
Perhaps you're right to disagree with my point. Unfortunately I can't tell because of your fear of derailing!Heh, I'm going to disagree with this point, but, I'm also going to leave it for another thread.I've derailed enough threads lately.
To me, railroading isn't even forcing the players down one particular path. That certainly can be, but, not always. If the building the players are in is on fire, is that railroading? Is it railroading that there is only one path to the top of the tower? There are always going to be points where all choices narrow down to just one.
Honestly, while I'm not sure it's the best way, the definition of railroad is kinda like the definition of porn - I know it when I see it. I think that a good definition of railroad isn't an objective one. You can't really, because there are just too many variables and opinions lumped into what a railroad actually is.
Really, I'd leave the part in about the players finding the situation objectionable. If the players don't care, then it's not really a railroad. If the players object to the heavy handedness of the DM, then it's a railroad.
So, to answer the OP's original question, No, I don't think you can railroad the willing.


If your DM was so determined to have events in the adventure unfold in exactly one certain way, then I question whether he is really as good a DM as you claim. Creative perhaps, but there's more to being a good DM than that. Maybe he should try his hand as a novelist?Leif, not always. I've been railroaded by a very talented DM who in my opinion was unwilling to allow for any possibility other than the story he wanted to craft. He even did this in other genres. Example: friends were playing in a pulp game. One of them wanted to search a sarcophagus for a clue. He prevented that search until his plot unwound to the precise right moment. Later (another game I didn't participate in), he ran the exact same campaign down to the same adventures for two separate groups two years apart. The only change in the second game was in places where the PCs did mildly unexpected things that had slightly altered some outcomes, he fixed those encounters to preclude it.
Go figure!That doesn't sound like railroading to me.
If, say, they met ever-tougher monsters whenever they went the way that that the DM didn't want, it would be railroading.
And yet some folks deny that this has any effect on actual play.![]()
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