kreynolds
First Post
General Starlight said:Actually, I'm quite certain I wouldn't be happier playing GURPS. There's a system that goes too far while striving for realism and still seriously misses it, IMHO. Besides, realism isn't the do all and tell all of fantasy gaming, nor the ultimate point of roleplaying. It's just some extra realism is often better than none, and when a GM must adjudicate a rule, such as the question that started this thread, these consideration often lead to better, more self-consistent worlds, and give the players a greater opportunity to use logic to figure things out. Now, if you don't care your DM is tossing stuff at your group that makes absolutely NO sense, that's your business.
As for Hong, the fact it is ONLY a game or only make believe in no way should be used as an excuse for poor thinking, or perhaps even an encouragement of it or a reason to ignore more considered opinions should they be offered.
And honestly, I'm not driving myself crazy or insane by thinking of such things. In fact, I enjoy it, and I find if I put this level of thought into my rulings, the players appreciate my world better, as long as they aren't the ones force to deal with the reasoning behind it. They just use the rules and get to play on what is, hopefully, a more consistent world.
As for the KISS principle (Keep It Simple, Stupid), even simplicity is relative. Some one with a high aptitude at mathematics or physics, for example, might find such consideration painfully simple, while others may run, cringing in fear as the evil mathematicians attack. Talk about divide and conquer![]()
Anyway, I find this level of thought fun, I find AD&D to be fun, and, perhaps unfortunately for me, I find those who blatantly ignore certain things while making their world too often have produced a realm with such inconsistencies that it makes playing there the real chore, and frequently less than enjoyable for me.
Let's face it. If your world has realism without adding lots of extra work to get, as I feel GURPS does, even if a player doesn't care too much about it or think about the extra levels of thought that went into it, they'll be fine. But if the world is lacking this realism and a player looks for it, they won't be fine. Realism, therefore, hurts less than unrealistic, ill-considered, inconsistent rulings. But we all have our preferences, and as long as you enjoy your game, no one should claim you are doing it 'wrong.'
So Icebear, thanks for your concerns as to my sanity, but I've been doing this for over 20 years and I seem relatively fine (of course that's debatable). In the meantime, my POV is expressed nicely here for those who aren't already sufficiently tired of my ranting.
http://Villa.lakes.com/JamesStarlight/WorldRealism.html
Jim.![]()
You can't possibly tell me that this babble gets you the chicks...

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