Can you tell me how to get to Ol’-Skool street?

Again, thanks for all the input and feedback!

I've managed to borrow a copy of the RC, but my trip down memory lane has been one of... Mixed emotions. I'll update more about that later.

I've also managed to learn more about C&C, and I've been completely blown away by what I've seen so far. Actually, that's sort of what worries me. C&C seems almost TOO good to be true. (Granted, I've only been able to roughly glance through a couple of books.) I'll have more on that later as well, but for now I've got a quick C&C question;

What books are "required" to play a full game of C&C? I can only seem to find copies of "The Players Handbook" and "Monsters & Treasure." Are those the only books out there? Is there no C&C version of the DMG? Heck, I'm not complaining about having fewer rules to slog through (the fewer, the better- I'm looking for "rules-lite" after all.) I just want to be sure I'm looking at the full picture here, though.

EDIT: I should probably mention that at this point, my gaming group has "full scale" decided to abandon 3.X in favor of something faster. In other words, shelling out extra dough and having to learn new systems are no longer "big" concerns, as this appears to be the direction we're heading in anayway.
 
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Actually, you can play C&C with the Player's Handbook alone, if you have some old modules to draw upon. Also, there are a few modules out there for C&C already. Check the Troll Lord website for two free downloadable ones, Lion in the Ropes and A Rising Knight. You can also get a small monster supplement for free download here: http://trolllord.com/files/monsters.pdf
I'd advise waiting for the 2nd printing of the C&C PHB before all others get it, as it will include the errata and a better layout. :)
 


I'd say go Mentzer red box...if that fails go Moldovay Basic.
Castles and crusades seem cool, and at least is still in production. d02 hatters seem to like it. :)

But I'm a Mentzer editon fan all the way. :D
 


I think C&C is great, although it won't necessarily carry the nostalgia that old D&D has.

I did something a little different. I recently ran "In Search of the Unknown" as a 3.5 adventure. The old-style dungeon crawling was a hoot, and I just converted monsters on the fly.

What I really want to do is slip the 2e adventure "Return to White Plume Mountain" into my game. I'll get the PCs right up to the entrance, then flash back to their grandparents. . . switching to 1e and pulling out the original module to run them through. Afterwards, I'd switch back to 3e and run them through a converted "Return...". You could also do the same thing with "Mordenkainen's Fantastic Adventure" and "Castle Maure," and it might even be more fun.
 

Piratecat said:
What I really want to do is slip the 2e adventure "Return to White Plume Mountain" into my game. I'll get the PCs right up to the entrance, then flash back to their grandparents. . . switching to 1e and pulling out the original module to run them through. Afterwards, I'd switch back to 3e and run them through a converted "Return...". You could also do the same thing with "Mordenkainen's Fantastic Adventure" and "Castle Maure," and it might even be more fun.

*Idea Yoinked* :)
 

No knock on my DM, but I agree with those who suggested C&C.

But the best answer is probably to go with what the DM knows best. As loki44 mentioned, in older editions of the game the players did not need to know all the rules. Part of the wonder is discovering as you go along. If the DM knows one of the older versions well, and likes it (or in our case is obsessed with it) then go with that version. If you are mostly learning from the ground up, go with C&C.
 

Piratecat said:
I think C&C is great, although it won't necessarily carry the nostalgia that old D&D has.

I did something a little different. I recently ran "In Search of the Unknown" as a 3.5 adventure. The old-style dungeon crawling was a hoot, and I just converted monsters on the fly.

What I really want to do is slip the 2e adventure "Return to White Plume Mountain" into my game. I'll get the PCs right up to the entrance, then flash back to their grandparents. . . switching to 1e and pulling out the original module to run them through. Afterwards, I'd switch back to 3e and run them through a converted "Return...". You could also do the same thing with "Mordenkainen's Fantastic Adventure" and "Castle Maure," and it might even be more fun.
Glad to see you posting again, bro!
 


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