Can you trip as an AoO?

Skinwalker said:

Sunder and Disarm bring versatility and tactics back into the equation. Without them (and other combat maneuvers), the bottom line when two fighters go toe-to-toe is who has the highest str and the most hp's. Sometimes, the clever fighter should be able to win out over a stronger, tougher opponent.

The clever fighter wins out over the stronger, tougher opponent by not getting into a fair fight in the first place.

Personally, I love using these maneuvers against munchiny combos of various weapon damage add-ons (ala the ol' Corrosive, Flaming Burst, Shocking, Sonic sword). Nothing like seeing the look when their favorite toy, the one that they sank every last cp into getting enchanted, gets taken away.

Only incompetent DMs fall into the passive-aggressive trap.
 

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