G
Guest 11456
Guest
This is the recruitment thread for the Pathfinder: Giantslayer Adventure Path. Only four will be accepted.
[sblock=Character Creation]There are four slots available for this campaign. They follow the basics:
Martial: Fighter, Barbarian, etc.
Skilled: Rogue, Bard, etc.
Divine: Cleric, Druid, etc.
Arcane: Wizard, Sorcerer, etc.
Read more: here
0. Nothing is approved until the DM says so.
1. Each submission will have a unique race created using the 'Race Builder' rules from the Advanced Race Guide using a 15 race point build. Follow the power level as defined in those rules. Your race needs a name (e.g. Beastman).
2. Any class (alchemist, arcanist, barbarian, bard, bloodrager, brawler, cavalier, cleric, druid, fighter, gunslinger, hunter, inquisitor, investigator, magus, monk, ninja, oracle, paladin, ranger, rogue, samurai, shaman, skald, slayer, sorcerer, summoner, swashbuckler, warpriest, witch and wizard). But take note that the basic roles of Martial, Skilled, Divine and Arcane are how the four will be chosen.
3. Any non-evil alignment.
4. Characters get a single campaign trait. Characters may have an additional single non-campaign trait by taking a drawback.
5. Approved source: Archives of Nethys
6. Characters should be created at first level using a 12 point buy.
7. Everyone gets maximum hit points first level. Each additional level will be 3/4 max (round up on even levels and down on odd levels where appropriate). Supporting cast (e.g., animal companions, familiars) use half max each level after first.
8. Minimum starting gold. That means that: The cavalier, fighter, gunslinger, paladin, ranger, slayer, swashbuckler and warpriest get 50gp. The cleric, hunter, inquisitor, magus, ninja, and rogue get 40gp. The alchemist, barbarian, bard, bloodrager, brawler, investigator, oracle, samurai, shaman, skald and witch get 30gp. The arcanist, druid, sorcerer, summoner and wizard get 20gp. The monk gets 10gp.
9. Show all your work (e.g. 'Str: 16 +3 (5 points, +2 racial)'). Use the following format for character sheet submittal.
[sblock=Character Sheet][sblock=RACE]Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp
Languages: Linguist 1 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Magical Racial Traits:
None
Movement Racial Traits:
Fast 1 rp
Offense Racial Traits:
Bite 1 rp
Claws 2 rp
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp[/sblock]Note: I started with a basic human and added 6 more racial points with natural armor, fast, bite and claw. So you can start with any race and add or subtract. Or you can build it from scratch.
[sblock=CHARACTER]INFORMATION
Name: Example Character
Player: Tailspinner
Race: Beastman
Class: Fighter
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: None
Size: Large
Gender: Male
Age: 21
Height: 6'-6"
Weight: 220#
Hair Color: Brown
Eye Color: Blue
Skin Color: Medium
ABILITIES
Str: 16 +3 (5 points, +2 racial)
Dex: 12 +1 (2 points)
Con: 14 +2 (5 points)
Int: 10 -1 (0 points)
Wis: 10 +0 (0 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 15 [10 base, +1 Dex, +3 armor, +1 natural]
AC Touch: 11 [10 base, +1 Dex]
Flatfooted: 14 [10 base, +3 armor, +1 natural]
Init: +1 [1 Dex]
CMB: +4 [1 BAB, +3 Str]
CMD: 15 [10 base, +1 BAB, +3 Str, +1 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +1 [0 base, +1 Dex]
Will: +0 [0 base, +0 Wis]
Speed: 40'
WEAPON
Bite: Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d3+3, Crit: 20, Type: BPS
Claw(x2): Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d4+3, Crit: 20, Type: BS
ARMOR
Studded Leather: AC: +3, MDB +5, ACP: -1
RACIAL
Abilities: +2 Str
Base Speed: 30'
Favored: Fighter (HP)
Fast Movement +10'
Natural Armor +1
Bite 1d3
Claws 1d4
Bonus Feat: Weapon Focus (Claw)
Extra Skill point per level
CLASS: Fighter
Armor/Weapons: All armor and all shields / all simple and martial
Bonus Feat: Power Attack
FEATS
Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack
Weapon Focus (Claw) - +1 bonus on attack rolls with claw attacks
Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls
TRAITS
Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype.
Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor
DRAWBACK
Xenophobic - take -2 penalty on Diplomacy and Sense Motive checks verses other races
SKILLS 3 [2 base, +0 Int, +1 human]
Climb +7 (1 rank, +3 CS, +3 Str)
Handle Animal +4 (1 rank, +3 CS, +0 Cha)
Swim +7 (1 rank, +3 CS, +3 Str)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Studded Leather (25gp, 20#, worn)
Backpack (2gp, 2#, back)
Total (27gp, 22#, light)
FINANCES: 23gp
Appearance: At least a few lines to describe what your character looks like.
Background: At least a few paragraphs to describe your character's past.[/sblock][/sblock]The Player's Guide can be downloaded free: here.[/sblock]
Submissions:
kinem - Town Giant Warpriest [Divine]
isidorus - Beastman Witch [Arcane]
Scotley - Lupin Brawler [Martial]
Kaodi - Peakrider Alchemist (Vivisectionist) [Arcane]
convenience_storeMan - Human Druid [Divine]
Kaodi - Tuaga du Imbraam Ranger (Skirmisher) [Martial]
Fenris - Vanor Fighter (Tactician) [Martial]
Martial: 3 submissions
Skilled: 0 submissions
Divine: 2 submissions
Arcane: 2 submissions
Game canceled due to insufficient submissions.
[sblock=Character Creation]There are four slots available for this campaign. They follow the basics:
Martial: Fighter, Barbarian, etc.
Skilled: Rogue, Bard, etc.
Divine: Cleric, Druid, etc.
Arcane: Wizard, Sorcerer, etc.
Read more: here
0. Nothing is approved until the DM says so.
1. Each submission will have a unique race created using the 'Race Builder' rules from the Advanced Race Guide using a 15 race point build. Follow the power level as defined in those rules. Your race needs a name (e.g. Beastman).
2. Any class (alchemist, arcanist, barbarian, bard, bloodrager, brawler, cavalier, cleric, druid, fighter, gunslinger, hunter, inquisitor, investigator, magus, monk, ninja, oracle, paladin, ranger, rogue, samurai, shaman, skald, slayer, sorcerer, summoner, swashbuckler, warpriest, witch and wizard). But take note that the basic roles of Martial, Skilled, Divine and Arcane are how the four will be chosen.
3. Any non-evil alignment.
4. Characters get a single campaign trait. Characters may have an additional single non-campaign trait by taking a drawback.
5. Approved source: Archives of Nethys
6. Characters should be created at first level using a 12 point buy.
7. Everyone gets maximum hit points first level. Each additional level will be 3/4 max (round up on even levels and down on odd levels where appropriate). Supporting cast (e.g., animal companions, familiars) use half max each level after first.
8. Minimum starting gold. That means that: The cavalier, fighter, gunslinger, paladin, ranger, slayer, swashbuckler and warpriest get 50gp. The cleric, hunter, inquisitor, magus, ninja, and rogue get 40gp. The alchemist, barbarian, bard, bloodrager, brawler, investigator, oracle, samurai, shaman, skald and witch get 30gp. The arcanist, druid, sorcerer, summoner and wizard get 20gp. The monk gets 10gp.
9. Show all your work (e.g. 'Str: 16 +3 (5 points, +2 racial)'). Use the following format for character sheet submittal.
[sblock=Character Sheet][sblock=RACE]Race: Beastman
Type: Humanoid (human) 0 rp
Size: Medium 0 rp
Base Speed: Normal 0 rp
Ability Score Modifiers: Human 0 rp
Languages: Linguist 1 rp
Racial Traits:
Ability Score Racial Traits:
None
Defense Racial Traits:
Natural Armor 2 rp
Feat and Skill Racial Traits:
Flexible bonus feat 4 rp
Skilled 4 rp
Magical Racial Traits:
None
Movement Racial Traits:
Fast 1 rp
Offense Racial Traits:
Bite 1 rp
Claws 2 rp
Senses Racial Traits:
None
Weakness Racial Traits:
None
Other Racial Traits:
None
Total: 15 rp[/sblock]Note: I started with a basic human and added 6 more racial points with natural armor, fast, bite and claw. So you can start with any race and add or subtract. Or you can build it from scratch.
[sblock=CHARACTER]INFORMATION
Name: Example Character
Player: Tailspinner
Race: Beastman
Class: Fighter
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: None
Size: Large
Gender: Male
Age: 21
Height: 6'-6"
Weight: 220#
Hair Color: Brown
Eye Color: Blue
Skin Color: Medium
ABILITIES
Str: 16 +3 (5 points, +2 racial)
Dex: 12 +1 (2 points)
Con: 14 +2 (5 points)
Int: 10 -1 (0 points)
Wis: 10 +0 (0 points)
Cha: 10 +0 (0 points)
COMBAT
HP: 13 [d10, +2 Con, +1 FC]
AC: 15 [10 base, +1 Dex, +3 armor, +1 natural]
AC Touch: 11 [10 base, +1 Dex]
Flatfooted: 14 [10 base, +3 armor, +1 natural]
Init: +1 [1 Dex]
CMB: +4 [1 BAB, +3 Str]
CMD: 15 [10 base, +1 BAB, +3 Str, +1 Dex]
Fortitude: +4 [2 base, +2 Con]
Reflex: +1 [0 base, +1 Dex]
Will: +0 [0 base, +0 Wis]
Speed: 40'
WEAPON
Bite: Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d3+3, Crit: 20, Type: BPS
Claw(x2): Attack: +5 [1 BAB, +3 Str, +1 WF], Damage: 1d4+3, Crit: 20, Type: BS
ARMOR
Studded Leather: AC: +3, MDB +5, ACP: -1
RACIAL
Abilities: +2 Str
Base Speed: 30'
Favored: Fighter (HP)
Fast Movement +10'
Natural Armor +1
Bite 1d3
Claws 1d4
Bonus Feat: Weapon Focus (Claw)
Extra Skill point per level
CLASS: Fighter
Armor/Weapons: All armor and all shields / all simple and martial
Bonus Feat: Power Attack
FEATS
Weapon Focus (Bite) - +1 bonus on attack rolls with bite attack
Weapon Focus (Claw) - +1 bonus on attack rolls with claw attacks
Power Attack - can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls
TRAITS
Dwarf Trained - a +1 trait bonus on attack rolls against creatures with the orc subtype.
Armor Expert - reduce ACP by 1 to a minimum of 0 when wearing armor
DRAWBACK
Xenophobic - take -2 penalty on Diplomacy and Sense Motive checks verses other races
SKILLS 3 [2 base, +0 Int, +1 human]
Climb +7 (1 rank, +3 CS, +3 Str)
Handle Animal +4 (1 rank, +3 CS, +0 Cha)
Swim +7 (1 rank, +3 CS, +3 Str)
CARRYING CAPACITY
Light: 76#
Medium: 153#
Heavy: 230#
EQUIPMENT
Explorer's Outfit (0gp, 0#, worn)
Studded Leather (25gp, 20#, worn)
Backpack (2gp, 2#, back)
Total (27gp, 22#, light)
FINANCES: 23gp
Appearance: At least a few lines to describe what your character looks like.
Background: At least a few paragraphs to describe your character's past.[/sblock][/sblock]The Player's Guide can be downloaded free: here.[/sblock]
Submissions:
kinem - Town Giant Warpriest [Divine]
isidorus - Beastman Witch [Arcane]
Scotley - Lupin Brawler [Martial]
Kaodi - Peakrider Alchemist (Vivisectionist) [Arcane]
convenience_storeMan - Human Druid [Divine]
Kaodi - Tuaga du Imbraam Ranger (Skirmisher) [Martial]
Fenris - Vanor Fighter (Tactician) [Martial]
Martial: 3 submissions
Skilled: 0 submissions
Divine: 2 submissions
Arcane: 2 submissions
Game canceled due to insufficient submissions.
Last edited by a moderator: