Whizbang Dustyboots
Gnometown Hero
My Midwood players have, at long last, pentrated the dungeon that's literally loomed over the setting since the campaign started in 2006: the fallen dwarf fortress of Glangirn, inside Green Mountain.
Although there are signs of the previous green dragon occupant, right now, they're faced with a more immediate threat: dwarven bandit squatters who have been changed during their occupation of the fortress. Among the degradations (or perhaps, evolutions ...) that they're undergoing is that they're severely malnourished and have developed a taste for the flesh of other sentient beings.
They're not going to tangle with the player characters extensively at this time (probably -- player characters are unpredictable), but I'd like to scare the bejeezus out of them as quickly as possible, though, just to reinforce that the dungeon is dark, scary and strange.
So, hit me with your best The Hills Have Eyes shot: What should I do with this concept to scare the crap out of my players?
Although there are signs of the previous green dragon occupant, right now, they're faced with a more immediate threat: dwarven bandit squatters who have been changed during their occupation of the fortress. Among the degradations (or perhaps, evolutions ...) that they're undergoing is that they're severely malnourished and have developed a taste for the flesh of other sentient beings.
They're not going to tangle with the player characters extensively at this time (probably -- player characters are unpredictable), but I'd like to scare the bejeezus out of them as quickly as possible, though, just to reinforce that the dungeon is dark, scary and strange.
So, hit me with your best The Hills Have Eyes shot: What should I do with this concept to scare the crap out of my players?