"Canon," "Official" - Obsolete with d20?

Somewhere along the way, the concept of Canonicity for D&D died - between August of 2000 and this year. I think it happened when some d20 companies met and even exceeded WotC's quality of publications. As I've noted on Dragonsfoot, the concept can be bewildering for those who are not familiar with d20, as the line between "official" and "compatible" is somewhat blurred. The best explanation I can give is to look at it like Judges' Guild product from the 1980's - it's still good stuff, it just wasn't produced by the makers of D&D.

Our group mainly uses seven non-core sources - All five splatbooks, the Forgotten Realms campaign setting, and Magic of Faerun. We rarely use anything else. This wasn't due to a conscious decision, but rather were the seven books that everyone was interested in, and almost everyone in the group owns a copy of each.
 
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The Sigil said:
....Will we ever get back to the concept of "canon" like we had with, say, the Basic/Expert/Companion/Masters/Immortals sets?

--The Sigil

I doubt it. The final stake in the heart of that idea will be when we start seeing 'alternate' PHBs and 'core' materials, like Monte Cook's Arcana Unearthed and The Diamond Throne.
 

I'd go with (1) - the 3 core rulebooks PHB DMG & MM are 'official'. Well, not really, they're _core_, like the label says. What this means is that if I'm changing something in them for my D&D game, I'm making an active decision. The default is to play with the 3 core books as written. Conversely, if I allow in anything outside the core, it's because I've made an active decision to do so. The default state is that they don't apply. That applies to Psionics Handbook as much as it does to Quintessential Fighter.

What this means: the players can rely on what's in the PHB, unless I tell them I've house-ruled differently. They know that player's stuff not in the PHB (or a few things in the DMG) will only be allowed in by me after consultation, and may be changed or disallowed.
 

'Canon' for D&D rules seems to be those which everyone implicitly agrees are part of any rules discussion.

More or less, this means the three core books, and to a lesser extent the splatbooks, and an even lesser extent all non-adventure, non-setting material books WotC produces.
 
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I will just toss my 2 coppers in to say that I agree with Eric Noah and the others that said they only use "Canon" for settings. To me D&D is much too fluid and customizable to concider anything set in stone.
 

The Sigil said:
IMO, "official" as far as a publisher or a d20 developer is concerned should be the SRD - because you have to work from an assumption that your audience has a certain set of material available - and you need to know what is in - and not in - that set of material. Basically, you have to have a common ground to start from and the SRD provides it.
I understand this, but I don't agree with it. By all counts, the purpose of the OGL is that rules can be republished. For instance, GRP's Witch Handbook features a rewrite of S&S Studio's Ritual Rules. In this context, "official" can (and should) include anything they wish to incorporate and reprint. My own project incorporates from many sources, although not fully from any one source (although Bastion's Alchemy & Herbalists is pushing the limit I think; Darn good stuff...). In addition, much of this material is tweaked, for setting-specific considerations, so saying, "You need R&R to use this chapter" is kinda incorrect, and "You need R&R to use this chapter with the following alterations..." is just silly and potentially confusing.

However, I do understand what you're saying insofar as it would be incorrect to include a True Ritual and assume that someone has purchased Relics & Rituals in order to make use of it.

But as a player, "official" IMO is basically, "what the DM approves."
Well, aside from not needing d20 for realize this, I agree.

EDIT: Obviously, WotC is the "official" source for the Forgotten Realms and Kenzer is the "official" source for Kalamar. I'm talking in a broader, D&D-wide sense of the word. Will we ever get back to the concept of "canon" like we had with, say, the Basic/Expert/Companion/Masters/Immortals sets?
Only at one message board that I know of.;)
 
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You know, now that I think about it, I'm not sure how I'd use 'canon' in 3e.

In the old days, I used it to distinguish between my homebrew and the rules-as-published. But then, except for Dragon, no-one was really publishing rule-mods for D&D.

Now, I'd guess I'd have to limit it to setting-specific information; i.e. Realms canon, Greyhawk canon, etc. as others do.

Personally, these days I'd probably use "vanilla" as my descriptor as in:
"pure-vanilla" : The Core Trio
"vanilla": PsiHB, ELH, and all non-setting specific WotC stuff.
"official": the setting specific stuff from the setting's main publisher.
"other stuff": other published rules, especially ones I end up using in my campaign.
"homebrew": my custom rules.
"everything else": the stuff I don't use.
 

The Sigil said:
He has an interesting viewpoint - and one that sounds very much like a "religious" view of D&D... I think you two will not be able to come to an agreement because you cannot agree on the definition of certain terms.

It isn't "religious" (and I object to being called that), its source-based. As for not agreeing, that was probably what we understood also, hence why the debate died.

His definition of canon is somewhat obtuse with it's multiple layers, but boils down to, "what WotC publishes."

The backhanded "obtuse" insult aside, thats about the gist of it. For the most part, canonity quandaries don't come up too much, except when the same material gets a different take by several different people, and can't be reconciled. For the most part, this doesn't happen very often, since the majority of material out there is campaign-specific. Its only when things such as the exact same monster being published by multiple companies, or a trans-campaign thing (such as Orcus) get done different ways with no explanation for it that canon becomes necessary.

That and to distinguish between all the fan-stuff out there.

As for the part about "what WotC publishes", yes, thats most canon. They are the original source after all.

Your definition of canon appears to be different - it appears to be roughly, "what is the common standard for D&D."

Since you are proceeding forth from different definitions of terms, I doubt you will come to an agreement.

And lo, we didn't. No biggie.

Which is why I was curious to know - are these terms even applicable any more? Or are there so many different definitions out there so as to make it impossible to come to an agreement? And if we can't agree on what the terms mean, exactly, how can we meaningfully argue over what is and isn't canon if we can't agree on what canon means? (Answer: We can't.)

I think they're just as applicable as they always were, the d20 companies out there just complicate the issue some. The question isn't one of applicability, its one of necessity. Even WotC is trying to get away from the concept of canon being so iron-clad (hence why the Realms has a different cosmology now). And for the most part, I don't see too much problem with that. I personally dislike the loss of the "holistic multiverse" but it can be salvaged easily enough, especially if you read between the lines in existing products and back-continuity.

As for an agreement on what it means...we don't need that. Consensus is over-rated. People can't agree on anything, but things still get along. What we need is an authority figure to just dictate what is canon and what isn't, after all, the buck has to stop somewhere. Trying to get everyone to agree to one definition is pointless, since it won't happen. For the most part though, we already have this authority, they just aren't flexing their muscles in terms of canonity as much as they could, and thats their perogative.

I personally think it is time to retire the concept of "canon" as no longer relevant to D&D discussion except as it relates to the two examples I cited in my first post (i.e., what d20 publishes should consider as the common material every gamer uses and secondly what is considered canon for all practical purposes in your gaming session).

I disagree. I think canon is important. I think you're getting it confused with a degree of rightness though. People seem to think that advocating canon means that canon is necessarily better than non-canon material. It just means its more official, thats it (and heavens know there have been some awful official products). It doesnt need to be better or more applicable to the widest possible audience. It just needs to be canon. 'nuff said.
 
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Cannon, something people shoot off about to feel important. (Has had numerous arguements about Orcus and his status in both FR and D&D in general. Not even going into where I see him fitting in on the Scarred Lands.)

But as far as what I consider "cannon", the word only exists in campaign. Course you try telling that to some of my friends that I game with who shun in horror at my d20 material...some times. (They still think Assassin Sense is the worse spell ever...)
 


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