Canterbury Tales Rogues' Gallery


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[sblock=Francis]Francis

Male Human Rogue 1
Alignment: TN
ECL: 1

Abilities:
STR - 16
DEX - 16
CON - 14
INT - 16
WIS - 12
CHA - 16

HP: d6 = 8
Speed: 30ft
Initiative: +3
EXP: 1/1000

AC: 15 (+ 3 Dex + 2 Leather)
Flat Footed AC: 12
Touch AC: 13

Saves:
Fort: 2
Reflex: 5
Will: 1

BAB/Ranged/Grapple: +3/+3/+3

Weapons:
Rapier +3 1d6+3 18-20x2
Dagger +3 1d4+3 19-20x2 10ft
Sap +3 1d6+3 (Nonlethal) x2
Light Crossbow +3 1d8 19-20x2 30ft

Class Abilities:
Sneak Attack +1d6
Trapfinding

Racial Abilities:
Bonus Feat at 1st Level
Bonus 4 Skill Points at 1st Level
Extra Skill Point at each level


Skills:
Appraise – 7 (4 Ranks + 3 Int)
Bluff – 7 (4 Ranks + 3 Cha)
Forgery – 7 (4 Ranks + 3 Int)
Hide – 7 (4 Ranks + 3 Dex)
Knowledge Religion – 7 (4 Ranks + 3 Int)
Listen – 5 (4 Ranks + 1 Wis)
Move Silently – 7 (4 Ranks + 3 Dex)
Open Lock – 7 (4 Ranks + 3 Dex)
Search – 7 (4 Ranks + 3 Int)
Sense Motive – 5 (4 Ranks + 1 Wis)
Sleight of Hand – 7 (4 Ranks + 3 Dex)
Tumble – 7 (4 Ranks + 3 Dex)

Feats:
Smatterings
Quick Draw

Languages:
Common
French
Spanish
Latin

Equipment: Cost
Rapier 20gp
Sap 1gp
Dagger 1gp
Leather 10gp
Light Crossbow 35gp

In/On Backpack:
Bedroll 1sp
Waterskin 1gp
Grappling Hook 1gp
Silk Rope (50ft) 10gp
Inkpen and Ink 8gp 1sp
Signet Ring 5gp
Sealing Wax 1gp
Lantern, Hooded 7gp

Total Money: 24gp 8sp

Physical Appearance:
Francis is well built, tall with a sinewy musculature. He keeps his face cleanly shaved, and his brown hair relatively short. Grouping together in small hair communities, it falls down his neck slightly and fringes over his dark eyes. His jaw is square and set and he is not unattractive in any stretch of the imagination. His dress is unassuming though of fine quality. Unlike his charge, he wears black pants and a high collared shirt with a black vest covering all.

Age: 19
Height: 5’11”
Weight: 165
Eyes: Brown
Hair: Brown
Skin: Fair

Background:
When Francis was born, his father was busy fighting and subsequently dying in the crusades. His mother, though, was merely busy dying giving birth; pretty standard stuff really. Like most healthy male babies born as orphans, Francis was given to the church, where he got his name, after St. Francis of Assisi. Sometimes he is called France, sometimes Sissy of Assisi. Either way he hates his name.

As a child, Francis showed a lot of aptitude in a wide array of skills, though he wasn’t too strong with his spirituality, much to the consternation of his peers and the church. Constantly in trouble, and always under a watchful eye, Francis never seemed to mind pushing things a little further. He’d gamble, lie and cheat, rarely stole as he’d rather con

The church shipped him out as soon as they could, attaching him to a particularly despicable pardoner, essentially being an assistant. The man irritated Francis to no end, his debauchery knowing no bounds, but that’s not what bothered him. The man gave him the creeps; he seemed a letch, though Francis was fairly certain he was a gelding, or, failing that, a mare. Either way, Francis learned it was easier to keep the man drunk than have to deal with his incessant lewdness.

No matter which way you he looked it though, Francis enjoyed his position. It gave him power, let him see the world, meet interesting people and swindle them out of their money, or better yet, bed their daughters. Sin was a wonderful leverage to manipulate.

Personality:
Francis is a me-first type of man, and he certainly enjoys finding pleasure in life. He can seem crass sometimes, yet also coy. At first glance one might just assume him brutish, but it’s clear the man has an education and knows he is smarter than most. Overall he’s pretty friendly, though rough when he needs to be.[/sblock]
 

Code:
Name: Professor Reginal Smiley
Class: Sorcerer
Race: Human
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Religion: Agnostic
 
Str: 11 +0      Level: 2        XP: 1,378
Dex: 16 +3      BAB: +1         HP: 8 (1d4+1+3*) 
Con: 13 +1      Grapple: +1     Dmg Red: n/a
Int: 14 +2      Speed: 20'      Spell Res: n/a
Wis:  9 -1      Init: +3        Spell Save: 12+ spell lvl
Cha: 14 +2      ACP: -3         Spell Fail: 10%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2           +3                     15
Touch: 13              Flatfooted: 12
 
                         Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       0    +3          +3
Will:                      3    -1          +2
 
Weapon                  Attack   Damage     Critical
Knife                     +1      1d3        19-20x2
 
Languages: English, French, Italian
 
Abilities: bonus feat at 1st lvl
           +4 skill points at 1st level +1 skill point/lvl
           after 1st lvl, spells, spellcasting
           summon familiar(Hillford-Cane Toad), share spells
           empathic link
 
Feats: Proficient with all simple weapons, Armor Proficiency(Light),
       Education(history and science), Alertness*
 
Skill Points: 20       Max Ranks: 5/2.5
Skills                       Ranks  Mod  Misc  Total
Profession(scientist)         1     -1          +0
Craft(Alchemy)                5     +2          +5
Concentration                 5     +1          +5
Knowledge(history)            5     +2    +1    +7
Knowledge(science)            5     +2    +1    +7
Knowledge(local)              1     +2          +3
Knowledge(nobility&royalty)   1     +2          +3
Knowledge(architure&          1     +2          +3
engineering)
Bluff                         1     +2          +3
 
Equipment:                    Cost    Weight
Courtier's Outfit             free     0lb
Labcoat(leather armor)        10gp    15lb
Knife(small dagger)            2gp    .5lb
Suitcase(backpack)             2gp     2lb
 -artisan's tools              5gp     5lb
 -candles(3)                   3cp     ---
 -ink(3vials)                 24gp     ---
 -inkpen                       1sp     ---
 -journal(spellbook,blank)    15gp     3lb
 -mirror,small metal          10gp    .5lb
 -paper(4 sheets)             16sp     ---
 -sealing wax                  1gp     1lb
 -sewing needle                5sp     ---
 -matches(10)(tindertwigs)    10gp     ---
 -vials,empty(4)               4gp    .4lb
 -hourglass                   25gp     1lb
 -peasant's outfit             1sp     2lb
 -jerky(trail ration 1day)     5sp     1lb
 -waterskin                    1gp     4lb
Hat Box(basket)                4sp     1lb
 -Hillford (toad familiar)     ---   2.5lb
Specimen Bag(spell component   5gp     2lb
             pouch)
 
Total Weight:40.9lb (medium load)     Money: 12gp 7sp 7cp
 
                      Lgt    Med    Hvy    Lift    Push
Max Weight:           38lb  76lb   115lb  230lb   575lb
 
Spells Known:
   0  level-  Acid Splash, Detect Poison, Resistance, Touch of Fatigue, 
              Arcane Mark
  1st level-  Comprehend Languages, Shocking Grasp
 
Spells/Day: 0lvl-6 1st lvl-5
 
Age: 25
Height: 5-10"
Weight: 160lb
Eyes: Hazel
Hair: Brown
Skin: Light(doesn't get much sun)
 
*familiar bonus

[sblock=apperance]
Reginal is an average looking man, with wavy brown hair and hazel eyes. He wears a brown leather sleeveless smock over his clothes to prevent himself from getting hurt but still has the freeedom of movement when conducting his experiments. He cares a large suitcase that folds out to dispaly it's contents and a hatbox that has never had a hat in it. The hatbox is home to Hillford his toad familiar. [/sblock]


[sblock=background]
An orphan (of British parents) who grew up in the streets of Florence, Reginal knows little of his past but then again he has only looked forward. When Reginal was only ten yrs old a traveling carnaval pasted through the city of Florence. While others from his orphanage went to see fire-eaters and dancing white faced bears Reginal went to the side show tents to see "The Wonders of Modern Science", and from that day on he only wanted to be a scientist. He took to finding an apperenticeship, but there were no scientist about but those in the carnaval. Not knowing what to do he ranaway at fourteen in search of a carnaval scientist. He ended up in Vienna were he learned that the University was where he should go to study things like astrology, mathematics, and alchemy. He begged his way into the school the monks who were in charge took simpathy on the young man so eager to learn. After over ten years of study and experimintation Reginal decided he should find a way to make money im his choosen profession, but there is not much call for a man of science. He has traveled extenstively throughout the mediterranean region. He has currently ended up in Damascus but the months spent here have been fruitless as all the other. Hearing of a caravan heading to Canterbury, Reginal signs on quickly always wanting to visit the college at Oxford. Over packed and ready to go he joins the others already there. [/sblock]
 

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Code:
[B]Name:[/B] Sir Richard Goodlake
[B]Class:[/B] Knight
[B]Race:[/B] Human 
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] 

[B]Str:[/B] 17 +3 (00p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1 (00p.)     [B]BAB:[/B] +1         [B]HP:[/B] 15 (12+3)
[B]Con:[/B] 17 +3 (00p.)     [B]Grapple:[/B] +4     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (00p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (00p.)     [B]Init:[/B] +1        [B]Spell Save:[/B] +X
[B]Cha:[/B] 15 +2 (00p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +3    +1    +X    +X    +X    18
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +3   +0     +3
[B]Ref:[/B]                       0    +1   +0     +1
[B]Will:[/B]                       2    +0    +0    +2

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                    +5     1d8+3         19-20x2


[B]Languages:[/B] Common

[B]Abilities:[/B] Knight’s Challenge (Fighting Challenge +1) 3/day

[B]Feats:[/B] Weapon Focus (Longsword), Shield Specialization (Heavy)

[B]Skill Points:[/B] 12       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Handle Animal                3    +2        +5
Kn: Nobility                  4    +0          +4
Ride                              4     +1         +5

[B]Equipment:               Cost  Weight[/B]
Scale Mail                        50 gp
Heavy Steel Shield          20 gp
Longsword                      15 gp

Explorer’s Outfit

[B]Total Weight:[/B]         [B]Money:[/B] 40gp 

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                43    86   130   130   650

[B]Age:[/B] 21
[B]Height:[/B] 6'2"
[B]Weight:[/B] 200lb
[B]Eyes:[/B] Gray
[B]Hair:[/B] Brown
[B]Skin:[/B] Fair

Appearance: Richard is a young and handsome man. He has a noble bearing and broad shoulders, the epitome of a knight. He carries a shield with the family crest on it, a Swan sinister, and a pike rector, both rampant and facing each over over a blue lake, floating in the lake is a sword. The Swan represents grace and nobility, the pike tenacity, and the sword martial prowess. The lake is symbolic of a large lake on the family's estate.

Background:
Richard was raised for knighthood. A long line of knights has come from the Goodlake family, who have all served King and country faithfully. Richard completed his knights training and went to Damascus on a personal pilgramage of sorts. There he was knighted by his order, The Knights of The Road, an anicent order of knights protecting pilgrams. The Knights still have a church in Damascus, and were not too involved in the Crusades and often protect Muslim pilgrams on their pilgramages as well and so are more tolerated in Damascus. Richard has accepted to ttravel with the merchant on his way home to England to visit his family before returning to the Road.
 

Code:
[B]Name:[/B] Alwyn Bancroft
[B]Class:[/B] Binder
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Pantheist Pagan

[B]Str:[/B] 13 +1            [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2            [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2            [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1            [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 11 +0            [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 16 +3            [B]ACP:[/B] -4         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Longspear                 +1     1d8+2      20-20x3
Spear(melee)              +1     1d8+2      20-20x3
Spear(Ranged)             +2     1d8+2      20-20x3
Shortspear(melee)         +1     1d6+1      20-20x2
Shortspear(Ranged)        +2     1d6+1      20-20x2

[B]Languages:[/B] English, Norse

[B]Abilities:[/B] 
[I]Human:[/I]
Bonus Feat
Bonus 4 skills at level 1
+1 skill point every level

[I]Binder:[/I]
Soul Binding
Soul Binding Check: 1d20+Binder level+Cha modifier
Alwyn's current Bind Check: 1d20+1+3 (1d20+4)

[B]Feats:[/B] 
Improved Binding(Binds as a Binder 2 levels higher than normal)
Ignore Special Requirements(Ignores Special Requirements of binding)


[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                 4    +3          +7
Bluff                      4    +3          +7
Diplomacy                  4    +3          +7
Sense Motive               4    +0          +4

[B]Equipment:               Cost  Weight[/B]
Longspear                05gp   09lb
Spear(x2)                04gp   12lb
Shortspear(x2)           02gp   06lb
Backpack                 02gp   02lb
Piece of Chalk(X5)       05cp   --lb
Belt Pouch               01gp   .5lb
Jerky & herbs(Rations X2)01gp   02lb
CLW Potion               50gp   --lb

[B]Total Weight:[/B]31.5lb      [B]Money:[/B] 60gp 08sp 01cp

                           [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               50   51-100   101-150   150   750

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] Forest Green
[B]Hair:[/B] Black
[B]Skin:[/B] Fair
Appearance: XXXX

Background: XXXX
 

Sorry I didn't get this in here sooner... I should've noticed the thread...

[sblock=Duncan Reed, Paladin]
Name: Duncan Reed
Player: Dragonwriter

Race: Human
Class: Paladin (Spell-less variant, Complete Warrior)
Level: 2
ECL: +0 mod/total 1
XPs: 1,375 current/1000 next level

Alignment: Lawful Good
===================================
Str: 16
Dex: 11
Con: 13
Int: 11
Wis: 8
Cha: 14
===================================
HP: 11 (+1d10+1)
AC: 12 (+2 Armor, +0 Size, +0 Dex, +0 Shield)
Init: +0
Speed: 30 feet
BAB: +2
Mel: +5
Rng: +2
Fort: +6 (+3 base +1 CON +2 CHA)
Refl: +2 (+0 base +0 DEX +2 CHA)
Will: +1 (+0 base -1 WIS +2 CHA
===================================
Special Abilities
Race: Bonus Feat, Bonus Skill Point (*4 at 1st level)

Class: Aura of Good, Detect Evil at-will, Smite Evil 1/day, Divine Grace, Lay on Hands

===================================
Feats: Mounted Combat, Ride-by Attack

===================================
Languages: English

===================================
Skills
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Heal +1 (=3-1+0)
Ride +4 (=5+0+0)

Trained Only: +X (=Rank + Stat Mod + Other)
Handle Animal +4 (=3+2+0)
Knowledge (nobility and royalty) +2 (=2+0+0)
Knowledge (religion) +2 (=2+0+0)
===================================
Other Equipment:
Weapons: Lance +5 melee (1d8+4, or 1d8+3 mounted, piercing, x3, 10 lbs, 10 GP, reach weapon) or club +5 melee (1d6+3 or +4 2h, bludg, x2, 10 ft. range, 3 lbs, 0 GP)

Armor, Clothes: Leather Armor (+2 AC, DEX +6, 0 ACP, light, 20 lbs), traveler’s outfit

-----------------------------------
Container: Backpack

Contents: bedroll, trail rations (10 days), waterskin, 5 torches


Container: Belt Pouch

Contents: flint and steel, coinage


-----------------------------------
Money
PP: 0
GP: 9
SP: 9
CP: 5
Gems/Other: 0
-----------------------------------
Load
Light: 0-76 lbs.
Medium: 77-153 lbs.
Heavy: 154-230 lbs.
Current: 60 lbs.
===================================
Animals and Companions

Riding Animal: Light Horse
Name Gaoth
HD 3d8+6 Hp 19 Init +1 Spd 60 AC 13
Atk hoof -2 melee Dam 1d4+1
SA SQ low-light vision, scent AL TN
Saves: F: +5/ R: +4/ W: +2
Str 14 Dex 13 Con 15 Int 2 Wis 12 Cha 6
Skills & Feats: Listen +4, Spot +2, Endurance, Run

Packed: Riding Saddle (25 lbs), plus Duncan and all he’s carrying (weight)

Load
Light: 0-150
Medium: 151-300
Heavy: 301-450
Current: 245
===================================
Description (include Age, gender, height, weight, physical description):

Duncan is a young man, seemingly around 23 years of age. He stands at just under 6’ in height and is broadly built, weighing around 160 lbs. His hair is of a dirty blond color that is about shoulder length, framing his open, cheerful face. His hands and face are slightly weathered though, the evidence of cold winters outdoors and brief summers hard at work. Nevertheless, his green eyes are customarily sparkling happily within his features, one of which is a slightly smashed nose, and which he will happily tell the reason for it (he stood up for a young serving girl that was being harassed by a drunk, the drunk punched him and busted his nose, swiftly followed by Duncan thumping the drunk and heaving him out the door of the pub).

He wears old and beaten clothing, having endured the road for some time. Plain leather armor protects him while he rides atop a horse that seems a little too small for someone of his size. He keeps a sharpened lance with his horse and a small club at his own belt. His possessions are plain, but functional, and that’s what Duncan cares about the most.
[/sblock]
 
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Character Sheet: Borric Hawkins

Swash1.jpg

Borric Hawkins

Background:
Borric Hawkins has always been a traveling man, having gone to sea at a young age he traveled the Mediterranean throughout his teenage years. He learned some skills aboard ship, including the importance of being agile and how to use a rapier. He continued to grow become a rather tall young man, though a little slim.

After getting older he left the shipboard life and traveled from city to city looking for a little adventure. Generally his skill with a blade kept him out of trouble, that his tongue got him into. He spent some time as a soldier for hire guarding caravans as he traveled from place to place, occasionally entertaining some with his meager skill with his mandolin.

Recent History:
Since leaving Damascus, Borric has been trailing along in this caravan battling a bout of dysentery. Must have been something he ate or drank. He has been charming the pants off a young woman who has been caring for him during this illness, with promises of tender loving care once he is better. Though weak and not feeling well he has been known to strum a little tune during the evening meals when the caravan has stopped for the night, at least earning a little of his keep.
He even heard about the encounter with the devil’s cow and wrote a little song about it. Unfortunately the lyrics were such that one of the elder women thought he wrote it about her and she complained to the caravan leader Alfred Fayweather. It’s good thing Borric was able to hook him up with a good price at the popular brothel back in Damascus.
During the baker’s mad attack on the caravan with his assistant’s, Borric was unfortunately having another digestive episode and missed the whole thing while spending some time in the bushes, seeing a man about a horse, so to speak.



 
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Code:
 Name: Krindorf the Red
Class: Cleric
Race: Dwarf (Human ;o) )
Size: Medium
Gender: Male
Alignment: Neutral 
Deity: Gundar 

Str: 18 +4 (  )     Level: 1        XP: 0
Dex: 12 +1 (  )     BAB: +0         HP: 12 (1d8+4)
Con: 18 +4 (+2)     Grapple: +4     Dmg Red: 0
Int: 11 +0 (  )     Speed: 20'      Spell Res: 0
Wis: 16 +3 (  )     Init: +1      Spell Save: 13+SL
Cha: 12 +1 (-2)     ACP: -5         Spell Fail: 0%

               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +5    +2    +1    +0    +0    +0    18
Touch: 11              Flatfooted: 17

                           Base   Mod  Misc  Total
Fort:                      2     +4          +6
Ref:                       0     +1          +1
Will:                      2     +3          +5

Weapon                Attack   Damage     Critical
Morning Star 		+4     1d8+4      19-20x2
Crossbow                +1     1d8           20x3
Longpear                +4     1d8+4         20x3

Languages: Dwarven, Common

Abilities: 
Cleric: Turn undead, Armor proficiencey (Light, Medium, heavy),Shield proficiencey, weapon proficiencey (simple, ) Arua(none), Spontaneous Spellcasting, Domains, Spellcasting(divine), and Alignment Spells(n/a)
Dwarf: Darkvision, +2 apprise checks related to stones and metal, Stonecunning(+2 search for stonework), Weapon 

familiarity, Stability, +2 saving throws against poison and spells, +1 attack against orcs an goblinoids, +2 cratf 

related to stone, +4 dodge AC bonus vs giants

Domains: War: Weapon focus (Longspear)
Healing: Cast healing spells at +1 caster level. 

Feats: Combat casting.

Skill Points: 8       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Concentration               4    +4     +4     +12
Heal                        4    +3          +7

Spells:
0: 4/day
1:3/day +1 domain spell
[sblock=Spells]
0-Level Cleric Spells (Orisons)

    * Create Water: Creates 2 gallons/level of pure water.
    * Cure Minor Wounds: Cures 1 point of damage.
    * Detect Magic: Detects spells and magic items within 60 ft.
    * Detect Poison: Detects poison in one creature or object.
    * Guidance: +1 on one attack roll, saving throw, or skill check.
    * Inflict Minor Wounds: Touch attack, 1 point of damage.
    * Light: Object shines like a torch.
    * Mending: Makes minor repairs on an object.
    * Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
    * Read Magic: Read scrolls and spellbooks.
    * Resistance: Subject gains +1 on saving throws.
    * Virtue: Subject gains 1 temporary hp.

1st-Level Cleric Spells

    * Bane: Enemies take -1 on attack rolls and saves against fear.
    * Bless: Allies gain +1 on attack rolls and saves against fear.
    * Bless Water M: Makes holy water.
    * Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
    * Command: One subject obeys selected command for 1 round.
    * Comprehend Languages: You understand all spoken and written languages.
    * Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
    * Curse Water M: Makes unholy water.
    * Deathwatch: Reveals how near death subjects within 30 ft. are.
    * Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
    * Detect Undead: Reveals undead within 60 ft.
    * Divine Favor: You gain +1 per three levels on attack and damage rolls.
    * Doom: One subject takes -2 on attack rolls, saves, and checks.
    * Endure Elements: Exist comfortably in hot or cold environments.
    * Entropic Shield: Ranged attacks against you have 20% miss chance.
    * Hide from Undead: Undead can’t perceive one subject/level.
    * Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
    * Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
    * Magic Weapon: Weapon gains +1 bonus.
    * Obscuring Mist: Fog surrounds you.
    * Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
    * Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
    * Sanctuary: Opponents can’t attack you, and you can’t attack.
    * Shield of Faith: Aura grants +2 or higher deflection bonus.
    * Summon Monster I: Calls extraplanar creature to fight for you.
[/sblock]

Domain spells: 
1: Cure Light Wounds: Cures 1d8+2
1: Magic Weapon:  Weapon gains +1 bonus.


Equipment:               Cost  Weight
Chain mail                150gp
Shield (heavy wood)        7gp  
Longspear                  5gp
Morning star              8gp   3lb
Crosbow                  35gp  2lb
Flint and steel           1gp    -
Backpack                  2gp   2lb 
Sack x4                   4sp   2lb        
Bedroll                   1sp   5lb   
Volts (40)               2gp   6lb
Ration, Trail(1 day)      5sp    1lb   
Travelers Outfit                      
Holy symbol              1gp

                 
Money: 6gp 
                         Weith: 43lb

                       Lgt   Med   Hvy  Lift  Push 
Max Weight:           1-53  54-106 107-140 


Age: 65
Height: 1.9 mts
Weight: 120 kg.
Eyes: Blue
Hair: Blond
Skin: withe
Appearance: Krindorf is a pleasant view, but all fall a part when he opens his mouth. Mostly drunk all the time, he has the worst humor sense, and has the habit of pointing out the defects of everyone. Krindorf is a big northern man, with lots of hair, but he keeps in shape. His Fire hair is common among his people.

Background:
Krindorf was risen under catholic standars, although he always had something with the ancient viking's gods, Odin, Thor, Loki, and the rest of the pantheon. Afraid of the repercusions this might have brought, he turned back from those gods. Now his church sent him and a piligrinage to Damascus, but as he travels, he gets progresively more convinced that the christian god is a fake, a false god, Loki under disguise probably! He turnst to workship Odin instead, although he makes it in secrecy, fearing that Loki's servants might catch him and execute him for herecy.
 

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