Cantrips as encounter powers?


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Yes, because in combat I want to play Galstaff the Sorcerer of Light, not Galstaff the Terrible Crossbowman, I Mean, Really, I Can't Hit Anything to Save My Life - Commoners Shoot Better Than This.
I get that. But wouldn't it be less of a game-breaker if the cleric could cast a cantrip to make himself a better shot with a crossbow? Giving him a free, unlimited SuperCrossbow is hardly balanced, especially if the only reason for doing so is "because he's a terrible shot." It's like he's being rewarded for skipping archery class.
 
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How does that sound for a compromise?
It won't stop a wizard from using one ability over and over (at least 4 times for an INT of 18).

One important feature of 4e is that it is more forgiving on less-than-perfect balance between abilities, because a given encounter power and a given daily power can be used only once per appropriate segment of play.

The furore over 4e psionics showed the importance of this - 4e psionicists have power points similar to your stamina points, able to repeatedly use a given ability provided that they still have power points left. And balance problems, leading to spamming particular overpowered abilities, showed up almost straight away.

I'll also note that you specify "spells and abilities," by which I might take it that you are okay with regaining some more passive resource (such as hit points) in the middle of the day? Or am I misreading?
Didn't psionic power points in AD&D 1st ed recharge on a per hour basis? Which would be a pretty well-established example of an ability recharge mechanic other than "per day".
 




We've yet to see any problems with unlimited attack cantrips in Pathfinder.
We did...spamming magical attacks made bows (even masterworked bows) useless. So we just assigned a number of slots to them and called it good. It became a moot point, though, since we ended up staying with 3.5E.
 


I understand how running out of magic can be a bummer, but was it really that big of a deal to buy a ranged weapon?

It's not a big deal, it's just decidedly unmagical. Not to mention, crossbows are awesome weapons and should be carried by awesome warriors. Wizard with a crossbow is almost as bad as a non-Gith Wizard with a greatsword.
 

Pathfinder cantrips aren't as powerful, for the most part. The Playtest cantrips could use some nerfing.

Requiring an attack roll for magic missile and lowering radiant lance damage to 1d4 + Wisdom would be a good start. Not even 'priest' Clerics should be top-notch snipers.

I like the idea of magic missile being 1d4 + ability with multiple attacks at higher levels, ray of frost being 1d4 + ability with slow (instead of stop), and so forth for the other elemental types.

On the other hand, I also think that Pathfinder cantrips could use some beefing up, and I wish at-will magic were a more significant part of the game. I certainly hope that at-will magic continues to improve beyond 1st level in Next.
 

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