Horwath
Legend
Yikes! That is a lot less. I was suggesting dropping off after 10th level. Are you keeping or dropping Con bonus? I was dropping after 10th, so if you are keeping it, maybe it evens out.
keeping. it should matter
Yikes! That is a lot less. I was suggesting dropping off after 10th level. Are you keeping or dropping Con bonus? I was dropping after 10th, so if you are keeping it, maybe it evens out.
So yeah more and more I'm interested in the concept. I personally wouldn't use a flat HP amount, as then wizards catch up to fighters eventually which seems wrong. But a level limited Hp cap makes a good amount of sense.
I don't think this works because it penalized characters with higher HP (high con, high hit dice) at high level.
OK, so that means at 10th level you have:keeping. it should matter
Of course HP don't model just flesh. It is a serious nerf for fighter types at higher level as their class assumes /balanced around having more HP than a wizard.I really don't see that a warrior and a wizard would have that major of a difference in hit points. Flesh is flesh. Hence the flat cap. Of course, a warrior type would hit the cap a lot sooner than a non-warrior, and thus would see a distinct benefit.
Of course, a warrior type would hit the cap a lot sooner than a non-warrior, and thus would see a distinct benefit.
How is hitting the cap a distinct benefit?
why not split HPs into two categories as mentioned by @dave2008 ?
you could have health points and stamina points.
Health would be constitution score plus size/race bonus
Stamina would be points derived from class.
Health would recover on long rest
Stamina on short rest.
they you can have instead of current 6,8,10,12 plus 4,5,6,7 HP per level, you add 2,4,6,8 plus 1,2,3,4 per level of stamina points.