Evilhalfling
Adventurer
not quite as concieved. One of the keys to e6 is that monsters do not follow the same rules.Scurvy_Platypus said:Yup. BaB gets capped, saves get capped, HD gets capped, everything stops at 6th level. The idea is that the entire world stops leveling at 6th level and you just have a series of feats after that.
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and gives a very short range of power for _everything_ in the world to operate from. Dragons? Yeah, they're going to look a lot different under E6, since _everything_ in the world is supposed to be following the same guidelines. This means that the GM and the players can shift their focus from what level some adventure/monster/magic item/whatever should be, and allows them to start thinking about what kinds of cool things they can do in the world.
The orginal playtest was against a RAW CR 10 dragon.
Monsters can and do continue to get worse, its just that they are a lot rarer. If once a generation CR 10 monster threatens the kingodom, there isn't any epic or high level adventurers to stop it. You have to do it, and you are going to need some preperation, brains, and luck.
NPCs are limited the same as PCs, at least by class levels. I would find an NPC 6th lvl gnoll as believable as one limited to 4th.
Now IMO these higher level threats are not going to have access to 4th level spells either, but if the dragon can fight better than any swordsman, thats just something you have to deal with. You don't stand in front of the thing, you weaken it with posioned harpoons and finish it of with an axe.