Calico_Jack73
First Post
evildmguy said:Um . . .
Talk to your players? Tell them you have an idea but it involves their characters being captured.
I think the reason that players are very leary of this is because of the importance of items. Take away a 4th level, or higher, character's equipment, and a big part of the character is now gone.
Where's the surprise in telling them? Luckily I have a good group that no matter what I do with the campaign they trust that there is a reason for it in the overall scope of the story. I don't think items would be a big issue for my campaign... I'm running a Midnight campaign so they'll never have a whole lot of magical items to begin with (nor would they want to keep them for very long in the first place). I'd also obviously allow for them to recover them after a nice prison break session where they have to use their wits to escape rather than their brawn.