Carnifex's Story Hour (Updated January 20th, "The Union")

Well, as a taster for when I finally get the Wyshira, Kale and Burl storyline updated on the story hour, Kale's player has just come up with a plan involving:

- A grapnel

- A horse and cart (in a market and with lots of foodstuffs on it, in true movie fashion)

- A Carthagian priest in spiky armour

Consider it as fishing for clerics... :D
 

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And at last...

Wolf's Company:

Wyshira runs amidst Burl's convoy of guards, still pretending to be utterly terrified, and then chaos is unleashed. A sleep spell from Kaerval and a sneak attack with two saps by Kale begins the fight, and as soon as Burl realises these are the right mercenaries he uses his scroll as well. Combined with a timely and effective cause fear from Wyshira, and five of the eight guards are already down, two now arrayed against Wolf and one against Kale. The heavy rain, thunder and appaling visibility means the defenders are demoralised, confused and more than a little scared - yet the party has been successful in not killing any.

As Wyshira grabs Burl to pull the necromancer off the street, there's the zip of crossbow bolts. The guard fighting Kale falls to the ground dead, bolts sticking out of his throat and chest, as three cloaked figures slink out of a nearby alleyway. Seeing the newcomers, Wyshira makes an obscuring mist descend over the battle.

With this cover, Wolf yells to the others to run, and they do so. There's a moment that would have been comical if it wasn't for the potentially lethal seriousness of the situation, with Kale yanking Burl in one direction and Wyshira pulling the porr wizard in the other. Once they get themselves sorted out, they just run - Burl knows the new cloaked figures are definitely not the people he was expecting because they killed a guard, and the next victim might well be him.

Arriving at the north-west gate to Iril, with no apparent pursuit, they meet with Wolf - who took a different path to get there. Kaerval has already disappeared off into Iril to begin the latest part of his career at the Iril opera house, so they quickly get a move on out of the city.

Wolf explains he has booked passage upriver on a boat that's waiting for them, and they set off immediately, some conversation occurring as they go. Burl finds Kale to be rather blunt, focused on the matter at hand - getting away from Iril and staying alive, rather than with politeness and pleasantries. Wyshira on the other hand is more talkative to the young wizard. Kale, for his part, finds the man's unfailing politeness somewhat odd, and he finds it hard to believe Burl's story of his part in the destruction of the village of Irlain, unless of course the man really is as naive of Iril politics as his story portrays him to be.

They head down to the banks of the Saphrin river, boarding a barge vessel, and to the shock of the party members (except Wolf, who remains quiet, calm and focused all through this), a large, rusty metal engine at the rear of the boat kicks into action with a growling chug and begins to push the boat against the current, crew feeding in fuel to keep the boiler running. At first Wyshira is appalled but it doesn't seem like she has much other choice so she quickly settles down.

They spend the night protected from the rain by the covering of tarpaulin hung over some of the crates. Wolf is the first awake the next morning - Kale wondering whether the man slept at all, and the gray light of the new day finds heavy mists over the Saphrin river, fine drizzle pouring down.

Some tea is garnered from a big pot being heated over the boiler engine, and Burl goes to take a better look at the machine. As he does so he encounters Ungor Ferechan, the dishevelled and grimy gnome engineer who keeps the machine running, introducing himself as a 'metallo-thaumaturge'. This is much to Kale's disappointment - he liked the big steam engine for having a certain down-to-earth honesty, and now he finds out that it appears magic is involved even in this. Ungor explains to the inquisitive Burl that it's a Huronese make basic steam engine, though he's made his own 'enhancements' to it - though he admits they make it a little more, ahem unstable at times.

Then the party sits down for some serious business - the future. Wolf explains that they'll enter the Sapphire, a large inland lake in Corinthia, in a few hours, wher they'll stop at the town of Halstath on its shores. From there, they'll arrange for means of travel across the Drakkath into Naseria.

Burl asks what is to become of him now, a question that has been on the minds of all the party members. He mentions that he has an idea to visit Fayen in Naseria, and Wolf proceeds to make him a proposal. They're going to Naseria anyway, for mercenary work for a sorceror called Ecurius - and a mercenary party can always do with a wizard. Burl mulls over this with a bit, chatting with Kale - who points out to him the dangers of a mercenary life. Eventually the mage realises that if he wants to find the answer to his question - do I accept Wolf's offer? - he just needs to look at what has happened on this short boat trip. He's learned a little about metallo-thaumaturgy, and encountered a new race (he found out that Wyshira was a water genasi). Who knows what else awaits him?

He decides to accept.

During this conversation, it comes out that Burl is a necromancer, initially provoking negative reactions from the others. The horrific Dread March a century ago is still indelibly ingrained in peoples minds. Yet he quickly makes it clear that he simply searches for a better understanding of the process of death, and while the others are a little unnerved, they accept it.

Kale is troubled though - why did Wolf make the offer to the wizard in the first place?

A while later, the vessel docks in Halstath...

More to come later
 

In the next update...

- Wolf's mercenaries run into trouble with the brutal followers of the Carthagian war god...

- The five lost in the caverns encounter Asak, and his Fire Serpent rod...
 

Well, the battles that the two parties are currently involved in have certainly thrown up a few surprises so far! Unfortunately it's taking ages before I can type a write-up, mainly because the Cavern Company is going rather slowlt at the moment. One player's ill, and I haven't heard from her in a little while, while two more are really busy (one's writing stuff for WotC!).

Hopefully soon though they'll trawl through it and I'll be able to bring the bizarre exploits of Kale to these boards :)
 

I myself can't wait to read it, written up all nice and neat in story format. Having Kale in my group is proving to be interesting, to say the least. :) I think if this Toranite cleric lives through the current encounter, Kale will have made an enemy for life! (Not to give Carnifex ideas or anything...)
 

Enemy For Life

Well, I think we can safely say that Kale has made an enemy for life, however long that life may be. Kale's bag of tricks is going to run perilously low unless we learn some more information. He knows that the cryomancers and flame guildsman may be in collusion, but he doesn't know about Tewlcroghen, or about how the Toranites may be involved. Not cool. Breeding inelligent orcs. Not cool.

The party needs to book it to Naseria, hook up with Ecurius, and get Wolf's net of contacts out to see what's up. Kale needs to develop a net of contacts himself, hopefully he'll live long enough to do so.

Well, I can say that we've performed very well for 1st/2nd level characters, but boy oh boy, things are going to catch up to us if we don't continue to be crafty. Carnifex has all sorts of evil plans, we must come up with plans to thwart them...

Odds, anybody?

Something big is going down in the world, and Burl could be either a catalyst, or a monkeywrench. Kale's voting monkeywrench, cuz he doesn't trust the machinations of all those folks involved in the current intrigue...

I think I know what Ebri is, and we can all agree the Tewlcroghen is up to no good. How bout Fireball? Any arguements on him? How about good or bad? I don't think he's evil, per se. At least, the shadow spiders seem to oppose him, and the enemy of my enemy is my... well, Kale hasn't encountered shadow spiders yet, anyway.

What do you guys think about three guys and five girls in the party? Quite an unusual group, once we all get united. Aasimar, water ganasi, earth genasi, dark-skinned woman, mute druid, dark mage, new-to-the-world cavalryman, and impetuous rogue- what a team. What should our party's name be? Wolf's uncanny pups? The odd couple-couple-couples?

PS- DarkRaven, roger your lurking- what a compliment. Many times I have been in your situation, hitting the scene just a bit too late to take advantage and become a playa. Good for you if you get on board, but in the meantime, don't hesitate to comment OOC- I like hearing what others have to say about the game...
 


Interesting thoughts, Stinky. (I hope you don't mind if I call you that.) :D

Yeah, looks like Kale's going to have keep thinking on his feet if he's going to stay clear of Toran. Come to think of it, once the group is united, we'll have (at least) two out of Toran's blacklist around the same campfire... if, or should I say when, they realize a Manipulator has gone awol.

I'm still intrigued by the shadow connection: Tewlcrogen did not seem to me to have any shadow-related mysteries, except that his girlfriend, whose name I can't seem to recall, has relatives in Naseria, and Naseria seems to be where we are converging--including the "delivery" from Fireball that Sandslipper is carrying. I'd love to spend more time decrypting the crypts, so to speak, but we probably need to be on our way out of the kobold caverns pretty soon. (Although with Asak dead, the kobold war parties might give us some more time.)

Interesting inscription there, about shadow warriors fighting against an "abomination"...

I'm curious to hear what you think Ebri is, because I don't have a clue. Should we start placing bets? :)
 

I've still gotta think that Ebri is some sort of avatar or something else related directly to the higher ups. If nothing else than at least a celestial (or a daemon!:eek: )

Regardless, we need to get the hell outa these caves. We have nearly exhausted our magic supply and many of us are nearly without weapons! And some of us think that there are giant iron elementals that are being ridden by kobolds and attacking us!

*Runs away screaming*

I can't wait until Kale tries to talk to Meg'anna :p LOL
 

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