Carnifex
First Post
[size=+1]Acrozatarim: Fire and Ice[/size]
If you wish to go to Chapter 1: The Arcanists Tower, go here: http://enworld.cyberstreet.com/showthread.php?s=&postid=591847#post591847
Note that the prologue section itself is several pages of campaign gaming!
And you can find the 2nd story hour thread, following on from this one, here:
http://www.enworld.org/forums/showthread.php?t=75957
You can also find a thread will crunchy bits from the campaign - monsters, spells, prestige classes etc. here:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=39102
Well, seeing as how I've just recently started up a new campaign online and things are progressing nicely, I thought I'd take the time to start writing it up as a story hour here on the ENboards .
I'm running the game on www.roleplayinggames.net - the actual game can be found at:
http://roleplayinggames.net/adnd/board24/
Under the Campaign Details section on the menu there you can find a bit more background and detail on the various nations and gods in the pantheons. It's a world with a bit of a steampunk feel in places, such as thaumineering to blend magic with technology, and Manipulation, the art of bio-thaumaturgy and genetic manipulation
The Cast of Characters:
Burl Overton: 1st level Necromancer
Burl's the son of a cryomancer, one of the ice mages who rule Cryosia. His mother though was purchased from slavers, and her mental illness and wish to return to her home land of Corinthia influenced the young Burl. He eventually tried to leave south to take his mother home, but even as he finally finished the arduous trek over dangerous lands his mother fell ill and died.
He encountered a hermit, who took him in - it turned out the old man was a necromancer who schooled Burl in that art of magic - since he had already been groomed to become a cryomancer, Burl had the necessary understanding to make him a good student. At the age of 21, Burl decided it was time for him to leave his tutor, Raymond, and make his own way into the world.
Burl has a familiar hedgehog called Spike.
Melisande: 1st level Sorceror
Carthagian by birth, her mother was a minerologist who after an unknown event in some deep mine became pregnant and gave birth to Melisande. She's an aasimar with blue skin and natural magic in her veins, as well as being rather naive and having a fascination with nature and living things. She ended up being trained as a Manipulator - basically a bio-thaumaturgist. They're common in Carthagia, where they do things such as the selective breeding of fang dragons to create a stupid, placable breed, the flesh-twisting of goblin slaves to cerate tough mine workers, the Manipulation of animals like horses to create steeds with more muscle (sometimes directly surgically implanted) and things like that. Of course, Melisande really didn't like the rather sinister and disturbing side of the work she was carrying out in the labs.
As a result of this, her mother sent her north to the land of Naseria, a land ruled by sorceror-nobles, to make her way there - the senior Manipulators were not going to just let her leave the labs with the knowledge of their techniques that she had, so she had to flee into exile.
She has a two-headed toad familiar called Pierre that she Manipulated herself.
Wyshira: 1st level cleric of Ishrak
Wyshira is a water genasi, and one of the clerics of Ishrak (the Storm Lady) in a Cryosian village. However, her sister was groomed to take over the role of priestess there, so Wyshira set out to see the world.
Sandslipper: 1st level psion (nomad)
Sandslipper is an earth genasi psion, and a desert nomad from the Myrmecian desert in the south. Her family has the 'Blessing of Grumand' in the form of the genasi bloodline, that the nomands believe the god Grumand granetd to certain families long ago as a reward for their faith. Of course, her appearance is less accepted everywhere else.
She doesn't realise she is 'psionic', believing her powers come from her Blessing and the spirit of her mother helping her. She was forced to flee north afetr she had a relationship with another woman - something frowned upon by the nomads - and reached the land of Huron.
Update: Sandslipper's player has sadly had to leave the game due to illness - in Story Hour timeline, she left about the time that the Cavern Company encounter Asak and his kobold followers. I sincerely hope she gets better as soon as possible, and wish her well in the future.
Kale Amegrion: 1st level rogue
A Corinthian, Kale had a priviledged childhood but couldn't settle down doing any one thing. Eventually his exasperated parents entolled him in a military school. He railed against this but at the end of it realised that, in fact, he really did want to be a soldier. However, he had such a reputation as a troublemaker by then that he didn't have the connections to become an officer, instead joining a mercenary band. Exasperated by their lack of competence he then left - without their consent - looking to make his own way in the world.
Sebastion Cornell: 1st level fighter
Born in a border-town between Carthagia and Huron, Seb is the son of the local farrier, who once was a soldier in an elite unit for the Huronese army but due to some disaster he was involved in - he wont speak of what - he retired and became a mercenary for a while, before finally settling down. Sebastion himself has been a member of the town guard for a while, but wants to se more of the world, and has recieved proper military training from his father.
Ebri Zol: 1st level cleric of Immar
This character is something a little special - she is in fact not just a level 1 cleric, but that is all the other players know. Her story is that her parents died in a city due to plague, adn she has taken to wandering and travelling - Immar being the patron deity of travel. She's very attentive and interested in gathering information.
Meg'anna Liadon: 1st level druid
Meg'anna's village was slaughtered by fleshtearers when she was a tiny child. Fleshtearers are the shock-troops of the Church of Toran in Carthagia - they are made by Manipulators, then some closely-guarded ceremony by priests of Toran brings them to life. A druid found her and took her into his care, bringing her up.
The druids of the area live in harmony with the gnoll tribes (IMC gnolls are not slavering evil psychopaths), and there is a lively political arena amongst the druids, especially over the split between those who follow the nature goddess Lliras and those who simply believe in the fundamental force of nature. They all answer to the High Druid though (currently a gnoll). Meg used to be very active and vocal in such debates, but then she and her mentor were trading at a gnoll village when a fleshtearer squad was deployed by the Carthagians (who border the area the gnolls inhabit) and killed her tutor and most of the gnolls, while one tore at her throat and ruined her vocal cords.
She fled back to her grove, and lived there in isolation and mourning. Oddly she found she no longer needed to speak the words of spells, now that that she was mute, but instead strange soudns would be invoked when she cast them - basically the character manifests audible 'displays' psionic-style instead of having verbal components to spells.
That's the characters in the campaign. Soon I'll write up the events thus far...
If you wish to go to Chapter 1: The Arcanists Tower, go here: http://enworld.cyberstreet.com/showthread.php?s=&postid=591847#post591847
Note that the prologue section itself is several pages of campaign gaming!
And you can find the 2nd story hour thread, following on from this one, here:
http://www.enworld.org/forums/showthread.php?t=75957
You can also find a thread will crunchy bits from the campaign - monsters, spells, prestige classes etc. here:
http://enworld.cyberstreet.com/showthread.php?s=&threadid=39102
Well, seeing as how I've just recently started up a new campaign online and things are progressing nicely, I thought I'd take the time to start writing it up as a story hour here on the ENboards .
I'm running the game on www.roleplayinggames.net - the actual game can be found at:
http://roleplayinggames.net/adnd/board24/
Under the Campaign Details section on the menu there you can find a bit more background and detail on the various nations and gods in the pantheons. It's a world with a bit of a steampunk feel in places, such as thaumineering to blend magic with technology, and Manipulation, the art of bio-thaumaturgy and genetic manipulation
The Cast of Characters:
Burl Overton: 1st level Necromancer
Burl's the son of a cryomancer, one of the ice mages who rule Cryosia. His mother though was purchased from slavers, and her mental illness and wish to return to her home land of Corinthia influenced the young Burl. He eventually tried to leave south to take his mother home, but even as he finally finished the arduous trek over dangerous lands his mother fell ill and died.
He encountered a hermit, who took him in - it turned out the old man was a necromancer who schooled Burl in that art of magic - since he had already been groomed to become a cryomancer, Burl had the necessary understanding to make him a good student. At the age of 21, Burl decided it was time for him to leave his tutor, Raymond, and make his own way into the world.
Burl has a familiar hedgehog called Spike.
Melisande: 1st level Sorceror
Carthagian by birth, her mother was a minerologist who after an unknown event in some deep mine became pregnant and gave birth to Melisande. She's an aasimar with blue skin and natural magic in her veins, as well as being rather naive and having a fascination with nature and living things. She ended up being trained as a Manipulator - basically a bio-thaumaturgist. They're common in Carthagia, where they do things such as the selective breeding of fang dragons to create a stupid, placable breed, the flesh-twisting of goblin slaves to cerate tough mine workers, the Manipulation of animals like horses to create steeds with more muscle (sometimes directly surgically implanted) and things like that. Of course, Melisande really didn't like the rather sinister and disturbing side of the work she was carrying out in the labs.
As a result of this, her mother sent her north to the land of Naseria, a land ruled by sorceror-nobles, to make her way there - the senior Manipulators were not going to just let her leave the labs with the knowledge of their techniques that she had, so she had to flee into exile.
She has a two-headed toad familiar called Pierre that she Manipulated herself.
Wyshira: 1st level cleric of Ishrak
Wyshira is a water genasi, and one of the clerics of Ishrak (the Storm Lady) in a Cryosian village. However, her sister was groomed to take over the role of priestess there, so Wyshira set out to see the world.
Sandslipper: 1st level psion (nomad)
Sandslipper is an earth genasi psion, and a desert nomad from the Myrmecian desert in the south. Her family has the 'Blessing of Grumand' in the form of the genasi bloodline, that the nomands believe the god Grumand granetd to certain families long ago as a reward for their faith. Of course, her appearance is less accepted everywhere else.
She doesn't realise she is 'psionic', believing her powers come from her Blessing and the spirit of her mother helping her. She was forced to flee north afetr she had a relationship with another woman - something frowned upon by the nomads - and reached the land of Huron.
Update: Sandslipper's player has sadly had to leave the game due to illness - in Story Hour timeline, she left about the time that the Cavern Company encounter Asak and his kobold followers. I sincerely hope she gets better as soon as possible, and wish her well in the future.
Kale Amegrion: 1st level rogue
A Corinthian, Kale had a priviledged childhood but couldn't settle down doing any one thing. Eventually his exasperated parents entolled him in a military school. He railed against this but at the end of it realised that, in fact, he really did want to be a soldier. However, he had such a reputation as a troublemaker by then that he didn't have the connections to become an officer, instead joining a mercenary band. Exasperated by their lack of competence he then left - without their consent - looking to make his own way in the world.
Sebastion Cornell: 1st level fighter
Born in a border-town between Carthagia and Huron, Seb is the son of the local farrier, who once was a soldier in an elite unit for the Huronese army but due to some disaster he was involved in - he wont speak of what - he retired and became a mercenary for a while, before finally settling down. Sebastion himself has been a member of the town guard for a while, but wants to se more of the world, and has recieved proper military training from his father.
Ebri Zol: 1st level cleric of Immar
This character is something a little special - she is in fact not just a level 1 cleric, but that is all the other players know. Her story is that her parents died in a city due to plague, adn she has taken to wandering and travelling - Immar being the patron deity of travel. She's very attentive and interested in gathering information.
Meg'anna Liadon: 1st level druid
Meg'anna's village was slaughtered by fleshtearers when she was a tiny child. Fleshtearers are the shock-troops of the Church of Toran in Carthagia - they are made by Manipulators, then some closely-guarded ceremony by priests of Toran brings them to life. A druid found her and took her into his care, bringing her up.
The druids of the area live in harmony with the gnoll tribes (IMC gnolls are not slavering evil psychopaths), and there is a lively political arena amongst the druids, especially over the split between those who follow the nature goddess Lliras and those who simply believe in the fundamental force of nature. They all answer to the High Druid though (currently a gnoll). Meg used to be very active and vocal in such debates, but then she and her mentor were trading at a gnoll village when a fleshtearer squad was deployed by the Carthagians (who border the area the gnolls inhabit) and killed her tutor and most of the gnolls, while one tore at her throat and ruined her vocal cords.
She fled back to her grove, and lived there in isolation and mourning. Oddly she found she no longer needed to speak the words of spells, now that that she was mute, but instead strange soudns would be invoked when she cast them - basically the character manifests audible 'displays' psionic-style instead of having verbal components to spells.
That's the characters in the campaign. Soon I'll write up the events thus far...
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