Carnifex's Story Hour (Updated January 20th, "The Union")


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A new stat block up today, this one for kale along with his thoughts and requests for aid :) The reason I'm posting all this rather than Kale himself is that he seems to be having problems with his account at the moment :) Here's his stuff...



Here he is- that crafty troublemaker...

Kale Amegrion: Male human Rgr1/Rog 3; CR 4; Medium-size humanoid; HD 3d6+6 plus 1d10+2; hp 29(41); Init +4; Spd 35 ft.; AC 18, touch 14, flat-footed 14; Atk +4/+3 (brine blade, flail) or +6/+6 (2 darts, within 30ft); SA sneak attack +2d6; SQ evasion, uncanny dodge (Dex bonus to AC); AL CG; SV Fort +5, Ref +7, Will +1; Str 14, Dex 18, Con 14, Int 14, Wis 10, Cha 14.

Skills and Feats: Animal Empathy +4, Bluff +8, Climb +4, Craft: Traps +4, Disable Device +10, Disguise +4, Gather Information +5, Hide +8 , Intimidation +6, Jump +4, Listen +5, Move Silently +8, Open Locks +10, Search +7, Sense Motive +5, Spot +5, Tumble +9, Wilderness Lore +4,Dash (adds +5ft), Point Blank Shot, Track, Ambidexterity, Two Weapon Fighting, Favored Enemy: magical beasts, Languages (Common, Orc, Dwarven), Precise shot

Possessions: Brine Blade (short sword +1, other powers), Onyx Ring (Darkness 1/day - Shushurek, other powers), Amulet of Dragon's Toughness (+12 hp), 1 smokestick, 5 tindertwigs, potion of CLW, potion of invisibility, masterwork chain shirt, artificer-crafted explosive spear, vial of acid, flask of smokepowder, shot for spear (5), caltrops, packet of lye, 50' rope, small grapnel, waterskin, cloak, twine, soap, cloth, needle and thread, baldric, 2 daggers, light flail, etc, etc


--Soon to be added to the list: boots of madd skillz, and creepy candle of everburning (stay tuned to the story hour)

I have to say that playing Kale has been a lot of fun. I am a powergamer by background, and although that urge has been tempered a bit I admit I have a lot of fun playing a char trying to take advantage fo every opportunity. This is neat for Kale, because he fights the good fight, but obeys none of the rules. I've tried my very best to have him never fight the same way. Seldom have I done the same thing in any two combat rounds during the entire game. Which is cool, because although I imagine Kale looking pretty graceful or fearsome in battle as he improves, the whole idea is for him to look wierd and unpredictable, have his enemies second guess him, or guess wrong. If I do a prestige class, it's got to be something like 'lucky bastard', or some other sort of idea that stresses cunning in many things, as opposed to just prowess in one-on-one combat. He never, EVER desires to be in a stand-up, gentleman's fight.

Things have been pretty busy and serious lately. Maybe after the latest events there'll be a chance for Kale to unwind a bit. He likes having chicks in the camp- good targets for ribbing, Wolf never seems to react too much.

So what do you guys think Kale's next level should be? It's almost certainly rogue, though I may increase ranger a bit. I think what I'm going to do is increase rogue to 6th lvl, then branch out to something. We'll see if Kale can become the prototype 'lucky bastard' (Carni, what do you think?)

As far as his fate in the realms, I don't know. He's not straight-laced enough to do anything like be a Wave Hawk or super official official, but I imagine it not being outside his perview to somehow represent something bigger, if only in a subdued and less up-front way. Like the behind-the-scenes ass-kicking diplomats or messengers who really get the job done, quitely.

I also like how the story is rounding out, that everyone seems a bit special, but Kale's just an odd mercenary. Wyshira and Ebri are preistesses of their faiths, Mel is special blue, Seb is the son of a mighty warrior, Burl is... well, we're all finding that one out, Wolf is Wolf, etc. Dunno if being Amegrion means anything, but Kale's learning to resent his family more, now that he's able to start defining himself without their help.

What do you guys think? Do you suspect Amegrion is dirty or worldly, practical and boring, or cool and vital, if only Kale would learnt o grow up and get with the program? We may find out soon: Kale's heard rumors that there's been a bloodless coup in Corinthia. Rumor has it Iril upset the king, Kale will be curious for his family, if they're all right, though they always seem to land on their feet (virtues of learning to survive as a small house...)

Anyway, I like all your guys' input on the story hour- why don't you post some theories or 'I wanna sees'? Any character input? Rock.
 

Wyshira's stat block

Wyshira, female water genasi Clr4; Medium-size Humanoid (water genasi); HD 4d8+8; hp 24; Init +3; Spd 30 ft; AC 13 (+3 Dex); Melee light mace +5 (1d6+2); Ranged javelin +6 (1d6); SA spells, turn undead; AL CG; SV Fort +6, Ref +4, Will +10; Str 14, Dex 16, Con 14, Int 12, Wis 18, Cha 10.

Skills and Feats: Concentration +6; Heal +8; Knowledge Religion +4; Spellcraft +6; Dodge; Iron Will.

SA–Turn Undead (Su): 3/day, Wyshira can attempt to turn undead creatures. She can turn undead with no more than (1d20+2)/3 HD. Each attempt, she turns 2d6+4 total HD. Undead with 2 or fewer HD are destroyed instead.

Cleric Spells Prepared (5/5/4):

Equipment: Scrolls (Augury, Dispel Magic, Water Breathing), 2 Potions of Cure Light Wounds, 5 sharkfang javelins, 6 Prismatic Javelins, 5 Lesser Eye Charms (1 use Detect Magic), 6 vials of holy water (Nashkha).
 


Like the write ups and check out the prestige class. I like Kale...I think he's still my favorite. I like brash and spontaneous and definitely enjoy his improvisation.
 


Thanks for the view on Kale and Wyshira!

Keep it up , I am A great fan of your game :)

*seething with jealousy* :D

Keep this comming:)
 

Lisa, thanks for putting up Wyshira's stat block :)

Here's Burl's:
Burl Overton, male human Wiz4: CR 4; ECL 4; Medium-size Humanoid (human); HD 4d4+12; hp 26; Init +6; Spd 30 ft; AC 12 (+2 Dex); Melee quarterstaff +3 (1d6+1), or dagger +3 (1d4+1/crit 19-20); Ranged dagger +4 (1d4/crit 19-20), or light crossbow +4 (1d8/crit 19-20); SA spells; SQ summon familiar; AL LN; SV Fort +4, Ref +3, Will +4; Str 12, Dex 14, Con 16, Int 19, Wis 11, Cha 10.

Skills and Feats: Alchemy 11, Appraise 6, Balance 2, Climb 1, Concentration 10, Diplomacy 2, Disguise 1, Escape Artist 2, Forgery 4, Heal 3, Hide 2, Jump 1, Knowedge Arcana 11, Listen 2, Move Silently 2, Ride 2, Scry 9, Search 4, Spellcraft 11, Spot 2, Swim 1, Use Rope 2; Improved Initiative, Scribe Scroll, Spell Focus Necromancy, Spell Penetration, Alertness (familiar).

Wizard Spells Prepared (4/4/3):

Equipment: familiar (hedgehog), backpack, bedroll, winter blanket, scroll case, light crossbow, dagger, flint & steel, vial ink, inkpen, sheet paper, belt pouch, quarterstaff, sealing wax, signet ring, spellbook, torch, potion vial, waterskin, wand of mage armor, Death's Heart (10), scrolls: fireball, summon monster 2, vampiric touch, moonblaze, .


As a note, Burl is specialised in Necromancy.
 
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Test

So I'm trying to post again (this is Kale)

Thanks, Brocco, for your vote for Kale as King. I think he rocks, too- in combat he's gotten very lucky, and provided he charms his crew he'll be really poised to play the scoundrely wild card guy for posts and posts to come.

It's hard, I have to admit, both coming up for ways for a clever guy to fight, and to remember that while sometimes things are serious business for Kale, he's also out to have a laugh. Wish me luck!
 
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Carnifex said:

So what do you guys think Kale's next level should be? It's almost certainly rogue, though I may increase ranger a bit. I think what I'm going to do is increase rogue to 6th lvl, then branch out to something. We'll see if Kale can become the prototype 'lucky bastard' (Carni, what do you think?)

Rogue levels are always good since the class keeps getting abilities throughout that are worth having, but on the other hand mroe ranger levels would make Kale a meatier fighter, something the group is not massively strong in if you don't count the NPC's. After all, Sebastion is more of a finesse fighter than a brite strength fighter, Ebri is a monk/cleric and thus while a competent fighter hardly a meat-shield tank, and Wyshira is more of a light-armour spiritual cleric than a plate-mail skull bashing cleric.

Of course, I have yet to see what theRuinedOne proposes as a character concept :) The group could be about to get a lot more interesting... :)

As for Kale being a prototype 'lucky bastard', what makes you think there haven't been lucky bastards in the campaign world before? ;) :D
 

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