Carrion Crown AP (Savage Stampede) - OOC

Yes. Disable device difficulty classes are some of the highest in the game. With the stiffest penalty for failure. Depending on the situation it could result in a TPK.
 

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Then it's good you wish to mutli-class and help the group. I don;t understand the highlighted part below.

Also, you couldn't put points in every level as a cleric without the trait. That and bluff would probably be the most often used skills. The trait may be a must.

Why can't you? I know it eats the few points available but what other skills would you want to raise?

HM
 

GM's axe-for-hire

- Experience spot not needed
- Why didn't you just keep the stats in order you would have gotten a free +2/+2 feat(athletics, persuasive) one more skill rank(intimidate?) and could have raised the CHA after the first module?? Time to change things if you wish. Nothing in stone till we start.
- INIT should be +3 = + 1 (DEX) + 2 (trait)
- Speed should be 20'
- ACP is -5
- add a * under will saves because of +2 trait bonus vs fear (and later bravery bonus)
- spice item maybe something that helps your character remember his lost family?

HM
 

Oh, I'm confusing disarm traps with open locks dc. Unless its a spell the character could disarm any mundane trap with a take 10.

5 ranks +1 dex +3 cs +3 skill focus +2 masterwork tools +1 guidance +1 trait. -1
acp mithral armor +10 take ten = 25.

Now any magic traps on the other hand.
 

We're also forgetting that Clerics don't have the Perception skill, which means he can't even look for traps... though Elves and Half-Elves do get a +2 to it.

Trickery domain grants Bluff, Stealth, and Disguise as class skills.

Here's an interesting idea: the 'cult' of Sivanah. She is the patron of illusionists, tricksters, and those who work to preserve secrets and mystery. Her priests can be any Neutral, and she offers the domains of Knowledge, Madness, Magic, Rune, and Trickery. You could take the Divine sub-domain of Magic...

Divine Vessel (Su)
: Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Plus her favored weapon is the bladed scarf! How cool is that? It's a Varisian weapon... technically only available in the Adventurer's Armory... 1d6, plus you can disarm and trip with it, and do 1d4 damage to anyone who grapples you.

So, concept: vagabond child, hears mumblings about the Whispering Way. Learns that the process of becoming a lich is a secret which must be kept above all else.
 


You know what? We've been chasing [MENTION=2469]rangerjohn[/MENTION] around with so many ideas and concepts, I wonder if we've all lost sight of what he wants?

So, hey, fella... how's about you sum up everything you'd like your character to do, stop sweating the small stuff, and let the dice fall where they may? :)
 

... except you can't take 10 on looking for traps because being in an area with traps puts you in immediate danger.

You can take 10, but you can't take 20. As far as detecting traps, anyone can do that. Although if not a rogue with the trapspotter ability they have to be actively looking for traps. Anyhow, working on character in rogue gallery now.

Done.
 
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rangerjohn's divine thief

- under lvl could you list 1/0 just for record keeping thanks
- Icicle should list dmg as 1d6(cold) in case a creature has resistance
- Souls domain changes your 3rd, 6th, and 9th lvl domain spells - pg. 96 APG
- ACP is -6 you should just list it once and when you drop the shield remember to add +2 to rolls
- Also why a rank in Perception you can use it untrained at +5 (is +6 now). I think a rank in know(religion) might be more useful as you will be the only player with that know skill possibly. And add a rank in perception at lvl2
- I have added an attachment of your equipment list (I hope) and I find it easiest to first put things I am going to use code for on Notepad and then copy/paste them in. Now when you do this they look a mess after pasting but you don't need to make them neat it does this automatically. Please try it - delete your Equipment section on your sheet and copy/paste in what I sent and see how that looks.
- and yet again no spice item? hmm... Maybe I should just hand them out? Not sure what to do here.

Since you were "on the payroll" looks like the good doctor used Zeldana too for her shady skills. So maybe a little in your background of that and perhaps he gave you a gift of some sort.

HM
 

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