For @
Orius EDIT: added mention so you don't miss this in the chaos the thread has become.
Please copy and paste the sheet below into your RG spot as this is easier for me to check and I have a lot of checking to do. 

 (everyone there is a blank sheet in the RG now)
I have filled in some of it as I re-read here in the OOC you are not familiar with PF. Note: You have not yet taken your Favored Class Bonus (+1 HP, +1 Skill Rank, or +1 spell added to Spellbook)
Listed fixes needed in 
red. Thanks in advance.
[sblock=Dareth Randar]
[sblock=Game Info]
Race: Human
Class: Wizard (necromancer)
Level: 1
Alignment: Neutral
Languages: Common, Draconic, Elven, Gnome,
 Linguist language needed
Deity: 
?? can look here for one and edit it in[/sblock]
[sblock=Abilities]
STR: 12 +1
DEX: 13 +1
CON: 14 +2
INT: 16 +3
WIS: 13 +1
CHA: 12 +1
rolls
missing +2 racial bonus to any one stat[/sblock]
[sblock=Combat]
HP: 08 = [1d6 = 6] + 2 (CON) + 0 (favored class bonus)
AC: 11 = 10  + 1 (DEX), 
AC Touch: 11 = 10 + 1 (DEX)
AC Flatfooted: 10 = 10 + 0 (MISC)
INIT: +1 = +1 (DEX)
BAB: +0 = +0 (Wizard)
CMB: +2 = +1 (STR) + 1 (BAB)
CMD: 12 = 10 + 1 (STR) + 1 (DEX) + 0 (BAB)
Fort: +2 = +0 (base) + 2 (CON)
Reflex: +1 = +0 (base) + 1 (DEX)
Will: +3 = +2 (base) + 1 (WIS)
Speed: 30'
ASF: 0%
Damage Reduction: NA
Spell Resistance: NA[/sblock]
[sblock=Weapon Stats]
Quarterstaff: +1 = +0 (BAB) + 1 (STR)/DMG = 1d6+1(B), CRIT:20x2
Quarterstaff(FA): -3/-7 = +0 (BAB) + 1 (STR) - 4/8 (double weapon)/DMG = 1d6+1/1d6+0(B), CRIT:20x2
Dagger(melee): +1 = +0 (BAB) + 1 (STR)/DMG = 1d4+1(P or S), CRIT:19-20x2
Dagger(range): +1 = +0 (BAB) + 1 (DEX)/DMG = 1d4+1(P or S), CRIT:19-20x2, Range: 10'
Lt. Crossbow: +1 = +0 (BAB) + 1 (DEX)/DMG = 1d8(P), CRIT:19-20x2, Range: 80'
[/sblock]
[sblock=Racial Traits]
* 
+2 to one ability score - 
list stat chosen here
* 
Medium - (no bonuses or penalties based on size)
* 
Normal speed - Base speed is 30 feet
* 
Bonus feat - +1 feat at 1st lvl
* 
Skilled - +1 skill rank at 1st level, and +1 skill rank whenever a level is gained
* 
Languages - Common 
* 
Favored Class - Wizard[/sblock]
[sblock=Class Features]
Arcane Bond: need to chose item or familiar
 Arcane School: Necromancy - (Forbidden Schools Enchantment and Illusion)
 - Command Undead: 6/day (save DC 11) - channel energy 30' radius
 - Grave Touch: 6/day (no save) - Touch attack to make creature touch shaken for 1 round - already shaken creature becomes frightened for 1 round if HD is lower than Wizard lvl.
Cantrips
 Bonus Feat:  Scribe Scroll
Spells: (INT) arcane - prepared
Spellbook: Start with all cantrips and 3 + INT modifier 1st lvl spells; gain 2 spells per wizard lvl (of any level of spell he can currently cast)[/sblock]
[sblock=Feats & Traits]
- Prof. with club, dagger, heavy crossbow, light crossbow, and quarterstaff
- Scribe Scroll (wizard)
- Command Undead (wizard)
- Spell Focus: Necromancy (human)
- 
1st lvl feat needed
Traits:
Classically Schooled - +1 trait bonus to Spellcarft (becomes class skill if not already)
trait from Players Guide needed
[/sblock]
[sblock=Skills]
Skill Ranks: 6 = 2 (Wizard) + 3 (INT) + 1 (human) x 1 + 0 (FC)
Max Ranks: 1 
ACP: -3
Skills:
Knowledge(arcana): +7 = 1 (rank) + 3 (class skill) + 3 (INT)
Knowledge(religion): +7 = 1 (rank) + 3 (class skill) + 3 (INT)
Linguistics: +7 = 1 (rank) + 3 (class skill) + 3 (INT)
Perception: +2 = 1 (rank) + 1 (WIS)
Spellcraft: +8 = 1 (rank) + 3 (class skill) + 3 (INT) + 1 (trait)
1 rank left to spend[/sblock]
[sblock=Spells]
Spells Per Day:
Cantrips - Choose 3 (unlimited casting)
1st LvL - 3 = 1 (wizard) + 1 (ability) + 1 (necromancy only)
Spellbook:
Cantrips - All
1st LvL -  
detect undead, identify, mage armor, magic missile, ray of enfeeblement, summon monster I 
Note: Enchantment and Illusion spells take up two slots when prepared.[/sblock]
[sblock=Equipment]
	
	
	
		Code:
	
	
		[U]Item                         Cost  Weight[/U]
Travler's outfit             free    0lb
Quarterstaff                  0gp    4lb                                  
Light crossbow               35gp    4lb
-20 bolts                     2gp    2lb
Dagger                        2gp    1lb
Spellbook                    free    3lb
Spell component pouch         5gp    2lb
Bedroll                       1sp    5lb
rope(50', hemp)               1gp   10lb
10' pole                      5cp    8lb
Ink(1 vial)                   8gp    0lb
Inkpen                        1sp    0lb
Parchment, 5 sheets           1gp    0lb
Waterskin                     1gp    4lb
Rations, trail(5 days)      2.5gp    5lb
	 
 Treasure: 12gp, 2sp, 5cp Gems:
Total weight carried: 48lb - medium load
Maximum weight possible: 
0-43 (light)
44-86 (medium)
87-130 (heavy)[/sblock]
[sblock=Details]
Size: M
Gender: Male
Age:
Height:
Weight:
Hair Color: dark
 Eye Color: blue
 Skin Color: fair
Apperance: Dareth is of average height and build. He has fair skin, dark hair, blue  eyes, and wears a short trimmed goatee.
Deamenaor:  He is amoral, caring only about  gaining magical knowledge, hungering for the power it will give him.[/sblock] 
[sblock=Background]Dareth Randar is the son of two wizards. He inherited his parents' gift  for magic, but never shared the sense of justice they tried to instill  in him while growing up. Upon discovering that their son was studying  the arts of necromancy which they abhorred, they disinherited him, and  he turned to a life of adventure.  [/sblock]
[sblock=Adventure Log] None yet[/sblock]
[sblock=Level Ups] N/A only first level[/sblock] [/sblock]
Still needed is favored class bonus picked and spice item (as well as things listed in red). 
That's one character done. 
11 to go.
HM