Carrying Capacities and Magic Items

Matafuego

Explorer
Carrying capacities had never been a problem to me or my players since now.
I'm DMing a party fully composed of "little people" (halflings and gnomes) with very low Strength scores. So they can not only carry few pounds (from the Strength) but also half of what a normal person could do. Of course wepons and armor weight half their normal weight but coins and some objects do not.

One of my players came with the idea of a magic device that would enable them to carry the same as a medium-size creature would (without actually changing their size) or maybe even a large or bigger creature (now they are becoming too greedy, but given time and XP who knows).
They do not want to benefit from any other thing, only carrying capacities.

What do you guys think?
Is this item possible?
Does anything like this exists?
 

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Matafuego said:
but also half of what a normal person could do.

Actally, carrying capacity for a small creature/character is 3/4'ths what a normal person could, not half.

Beyond that, having a pack-animal helps greatly as you can load it up with things, and beyond that Heward's Handy Haversacks, Quivers of Ehlonna, and Bags of Holding are the magical remedies to carrying more things then your strength could allow. :)


~Wonka
 

Not quite what you are looking for, but still interesting.

There was an item and I want to say it was in the 2e Complete Book of Rangers. It was basically a frame for a backpack that lessened your encumberence penalty by one category. 2e worked a little differently, but in 3e it would be most fair to say it treated your armor check and maximum dexterity penalties as a category lighter and retain the lost movement. It was also stupid cheap and rather broken, not sure what cost I would assign. I know that masterwork items are x10 over normal costs, but I'd hate to see a bunch of 20 gp backpacks-of-doom running across the countryside.
 


Quivers of Ehlonna are certainly a possibility (one of the characters is an archer who keeps track of every arrow fired since he's almost with full encoumbrance).
They have packing animals but when they go adventuring "indoors" they cannot take them with them.
What about a belt like the belt of giant strength that gives you +6 to Strength but only to the carrying capacities table.
And later they could improve it to become a real belt of giant strength.

Is that possible or to far fetched?
 

AeroDm said:
Not quite what you are looking for, but still interesting.

There was an item and I want to say it was in the 2e Complete Book of Rangers. It was basically a frame for a backpack that lessened your encumberence penalty by one category. 2e worked a little differently, but in 3e it would be most fair to say it treated your armor check and maximum dexterity penalties as a category lighter and retain the lost movement. It was also stupid cheap and rather broken, not sure what cost I would assign. I know that masterwork items are x10 over normal costs, but I'd hate to see a bunch of 20 gp backpacks-of-doom running across the countryside.

This item was found in Aurora's Whole Realms Catalogue (in the Ranger section of equipment). The cost was a whopping 15 gp, I believe, and it was non-magical. Add +100 gp (the extra cost of masterwork kits: Thieves tools, climber's kit, etc.) and it is still much too cheap for what it does. I used it often when my DM allowed it for my overloaded mages in 2e.

Ciao
Dave
 


I could see gnomes getting excited about building a fantasy RPG version of "power armor" (something like Gnorgold's Animated Armor") which would increase strength for the purpose of overcoming encumberance. Then again, looking like a travelling tag sale is not always the best fashion statement....
 

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