I'd have to agree that the carry capacity seems high. Especially when you add in the Carrying skill, which in comparison basically equates to a "STR +1" bonus only for carrying capacity.
As noted, STR 3 = CarryCap. 90 lb No Penalty / 91-180 lb. AGI -1 / 181-270 lb. AGI -2
[table="width: 500, class: grid"]
[tr]
[td]STR[/td]
[td]Unencumbered[/td]
[td]AGI -1[/td]
[td]AGI -2[/td]
[/tr]
[tr]
[td]1[/td]
[td]1-50[/td]
[td]51-100[/td]
[td]101-150[/td]
[/tr]
[tr]
[td]2[/td]
[td]1-70[/td]
[td]71-140[/td]
[td]141-210[/td]
[/tr]
[tr]
[td]3[/td]
[td]1-90[/td]
[td]91-180[/td]
[td]181-270[/td]
[/tr]
[tr]
[td]4[/td]
[td]1-110[/td]
[td]111-220[/td]
[td]221-330[/td]
[/tr]
[/table]
That is really steep.
Might I suggest an alternate system here?
If 3 is the "average human" that should be a "Light Load" or 'No Encumbrance' weight (Carrying Capacity multiplier) of around 45 lbs.
[Side Note: There seems some confusion over what is "Average". It used to be 2. Now Humans start at a Base of 3 which indicates average, but the table on p13 indicates 4 is Average.]
Assuming 3 is the correct average... Under the current system that would mean that at 46-90 = AG -1 (should be moderate load) / 91-180 = AGI -2 (should be heavy load). Those weights seem more realistic but I think the encumbrance penalty isn't enough. I would suggest the penalty being something like the following rather than an AGI -1 per CC increment.
Uncumbrance
*
Light Load: Up to your Carrying Capacity. No Penalty.
*
Heavy Load: Up to Carrying Capacity x3. Penalty = -2 to Physical Defense, -1 dice to all AGI checks, Speed x1/2 (round up).
*
Overloaded: Over Carrying Capacity x3. Penalty = -4 to Physical Defense, -2 dice to all AGI and STR checks, Cannot move.
Carrying Capacity base multiplier =
(STR*15)
* STR 1 = 1-15 / 16-45 / 46+
* STR 2 = 1-30 / 31-90 / 91+
* STR 3 = 1-45 / 46-135 / 136+
* STR 4 = 1-60 / 61-180 / 181+
* STR 5 = 1-75 / 76-225 / 226+
* STR 6 = 1-90 / 91-270 / 271+
* STR 7 = 1-105 / 106-315 / 316+
* STR 8 = 1-120 / 121-360 / 361+
* STR 9 = 1-135 / 136-405 / 406+
* STR 10 = 1-150 / 151-450 / 451+
If this is too linear, you could always add in a modifier by that makes a high Endurance more important. "Your Endurance gives a higher tolerance for carrying around heavy loads."
Carrying Capacity Bonus: Add
(END/3 [round down])*15 lb.
Thus...
END 1-2 = +0 lb.
END 3-5 = +15 lb.
END 6-8 = +30 lb.
END 9-11 = +45 lb.
etc.
This would give higher stats an even more "heroic" feel.
Carrying Capacity Modified by Size: This makes it a bit more realistic. An "average STR" halfling still shouldn't be able to carry as much as an "average STR" human.
* Decrease STR by -1 for each size category smaller than Medium (minimum 1).
* Increase STR by 4 for each size category larger than Medium.
Thus: (assuming No END bonus)
* A small halfling with STR 3 would have a carrying capacity as a STR 2 (1-30 / 31-90 / 91+) but still have 3 dice for Attribute checks, damage, etc.
* A medium human with STR 3 would have a carrying capacity as a STR 3 (1-45 / 46-135 / 136+) and have 3 dice for Attribute checks, damage, etc.
* A large ogre with STR 3 would have a carrying capacity as a STR 7 (1-105 / 106-315 / 316+) but still have 3 dice for Attribute checks, damage, etc.
Carrying Skill: I would then alter this from a flat 20lb. increase to instead increase the STR score for calculating Carrying Capacity (again by size). This represents someone who is basically a trained lifter.
* Carrying x1 = Hay Baler, Warehouse Worker, Dockworker, Miner
* Carry x2 = Power Lifter, Longshoreman, Heavy Laborer
"
Carrying: This skill adds the following modifier to STR based on size for calculating Carrying Capacity only. You must be at least Small to take this skill."
[table="width: 500, class: grid"]
[tr]
[td]SIZE[/td]
[td]STR Bonus[/td]
[/tr]
[tr]
[td]Tiny[/td]
[td]n/a[/td]
[/tr]
[tr]
[td]Small[/td]
[td]+1[/td]
[/tr]
[tr]
[td]Medium[/td]
[td]+2[/td]
[/tr]
[tr]
[td]Large[/td]
[td]+3[/td]
[/tr]
[tr]
[td]Huge[/td]
[td]+4[/td]
[/tr]
[/table]
Thus: (assuming No END bonus)
* A small halfling with STR 3 & Carrying x1 skill would have a net carrying capacity as a STR 3 (1-45 / 46-135 / 136+).
* A medium human with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 5 (1-75 / 76-225 / 226+).
* A large ogre with STR 3 & Carrying x1 skill would have a carrying capacity as a STR 10 (1-150 / 151-450 / 451+).
To me at least, these numbers look a lot more realistic and while crunchy, you did say you didn't mind crunch.
Thoughts?