Korimyr the Rat said:As far as I'm concerned, if you roll a 1 on a ranged attack and then roll a confirmation check that misses the target, your bowstring snaps and you have to take a Move action to replace it.
Is it realistic? No. But neither is firing five arrows in six seconds.
Vlos said:Have you never seen a movie where a gun slinger runs out of bullets? or drops his gun? It may not be fun for the gun slinger that he now has to find more bullets or scramble for a new gun, but I think it definitly adds a sense of realism and "scare". Like... "Oh S#it, I just broke my bow string and 20 orcs are coming at me!" RUN!
Vlos said:I suppose you walk around with a shotgun over your back and a pistol at your side at your home?
Diirk said:So a level 5 ranger shooting his bow at an ooze will basically never (5% * 5% = 0.025%) snap his bowstring, but the same ranger shooting at say... a great wyrm red dragon will snap his bowstring 5% (well, 4.975% anyway) of the time? That makes no sense. If you want fumble tables, fine, but I fail to see how the chances of you breaking a bow string relate at all to how heavily armoured your opponent is...
Vlos said:I want to make players feel they earned what they get. Otherwise why not start out as gods?
Vlos said:So walking around a kings castle or a lords manner as an invited guest with a strung bow slung over your shoulder, just on the odd case a monster attacks a fortified well defened place is normal?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.