I'm not sure if my point is getting across.
For example, if you look at most fantasy cartography, you'll see buildings with slate roofs. Virtually no thatched roofs (just as a single example). Most fantasy city maps will show sewer grates, something that's wildly out of place. And, most urban maps will have no locations for housing animals. Just as a few examples of things you would expect to see (or not see) in a pre-Renaissance town or city.
I don't mean real world maps. I get that. My question is, why are fantasy maps locked into Renaissance?
I mean, look at the ships on the map I posted. Those ships are a couple of centuries more advanced than what you'd find in most D&D campaigns.
I get most of what you are saying. Well...except for the rome part. (The dense part of that city was small and there was also a lot of people living in the surrounding lands which were still considered "the city" technically which throws off the accuracy of most people's perception of the city's density over all.) But then you lose me with tge tolkein comment. Its out of left field.You don't need Renaissance for highly populated towns. Rome had a million people. Paris around 1200 had 110 000 people. D&D sets major cities at 25000, so, it wouldn't need to be much more advanced than, say, 1200 CE.
But, yeah, I'm going to blame Tolkien. It's always his fault.![]()
I'm not sure if my point is getting across.
For example, if you look at most fantasy cartography, you'll see buildings with slate roofs. Virtually no thatched roofs (just as a single example). Most fantasy city maps will show sewer grates, something that's wildly out of place. And, most urban maps will have no locations for housing animals. Just as a few examples of things you would expect to see (or not see) in a pre-Renaissance town or city.
Those ships are a couple of centuries more advanced than what you'd find in most D&D campaigns.
Just as a few examples of things you would expect to see (or not see) in a pre-Renaissance town or city.