Particle_Man
Explorer
One example of bogging things down in combat - cascading effects:
I get hit in combat with a ray. I fail my save and am fatigued. Fatigue means I can't run or charge and have -2 on str and dex. -2 on dex means -1 on reflex saves, -1 to hit with missle weapons, and -1 to AC (exception: If I am wearing armor that already has a maximum dex bonus to AC that is lower than my current dex bonus, AC is not lowered), and -1 to dex based skills (some of which, like tumbling, get used in combat). -2 on str means -1 to hit with meelee weapons and -1 damage with meelee and thrown weapons and mighty composite bows, and -1 to strength based skills (some of which, like jump, may be used in combat). It also affects my encumbrance load. If my new encumbrance load switched me from the light to the medium category, then my movement rate is affected (unless I am a dwarf), as is my maximum dex bonus (with the caveat above to maximum dex bonus from armor, as I simply take the lower maximum dex bonus to AC limit of the medium load condition or armor condition), and encumbrance skill check penalty (which affects certain skills (like tumble and jump (the latter of which is also affected by my lowered movement rate)) - again, this does not stack with the armor check penalty, I simply use the higher penalty).
Now any one calculation of the above is simple math. But all of them together, based on a single effect (failing a saving throw vs. a ray), seems like a bit much. Assuming I don't have a laptop computer at the gaming table, is there a quicker way to keep track of things?
I get hit in combat with a ray. I fail my save and am fatigued. Fatigue means I can't run or charge and have -2 on str and dex. -2 on dex means -1 on reflex saves, -1 to hit with missle weapons, and -1 to AC (exception: If I am wearing armor that already has a maximum dex bonus to AC that is lower than my current dex bonus, AC is not lowered), and -1 to dex based skills (some of which, like tumbling, get used in combat). -2 on str means -1 to hit with meelee weapons and -1 damage with meelee and thrown weapons and mighty composite bows, and -1 to strength based skills (some of which, like jump, may be used in combat). It also affects my encumbrance load. If my new encumbrance load switched me from the light to the medium category, then my movement rate is affected (unless I am a dwarf), as is my maximum dex bonus (with the caveat above to maximum dex bonus from armor, as I simply take the lower maximum dex bonus to AC limit of the medium load condition or armor condition), and encumbrance skill check penalty (which affects certain skills (like tumble and jump (the latter of which is also affected by my lowered movement rate)) - again, this does not stack with the armor check penalty, I simply use the higher penalty).
Now any one calculation of the above is simple math. But all of them together, based on a single effect (failing a saving throw vs. a ray), seems like a bit much. Assuming I don't have a laptop computer at the gaming table, is there a quicker way to keep track of things?
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