Cascene updated (its back and better then before)

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Cascene

The Cascene are a nomadic people that have recently begun to carve out their own territory and settle there, after spending more than a 100 years roaming parts of the land that they share with the other races. Their origins are clouded in mystery, but many sages speculate that they are offshoots of the human race altered by powerful magic or that the blood of some forgotten creature runs through them. Others claim that they have been specially bred to champion some cause and that they are meant to fulfile a yet unspoken prophecy.
Stranger still is the fact that all confirmed contacts with them only go back a couple of hundred years, yet even the elves seem to think that they have always been there. This has leaded many to believe that they have been around much longer than that but did not choose to make themselves known.
Physical Description: They appear almost human except their eyes have a cat-like look to them. They have hair that grow down their neck to their shoulders and their skin has stripes similar to that of a tiger but it is the same color as their hair which varies in shades of green. They all use human age and weight categories.
Personality: Being much like their human counter parts their personality can vary. They tend to be quite secretive however, and do not open up easily. Their trust has to be earned and they tend to go you extremes to ensure their own survival. They are known for being vengeful and for holding a grudge for a long time.
Relations: Apart from the occasional trade they do not associate much with other races. Things might be changing now that they seem to be abandoning their nomadic lifestyle. They generally tend to get along with good and neutrally aligned races apart from dwarves, which they view as humorless and to war like.
Alignment: The chaotic alignments are more common among them but they can be of any alignment.
Cascene Lands: No-one can point to their ancestral lands. Being a nomadic people they have wander over large territories. The do prefer temperate climates.
Religion: They do not venerate a god of their own. Instead they have adopted many of the human gods.
Language: They seem to speak the same languages as their human kin.
Names: Their names have three parts a first name, their tribe’s name and a suffix at the end of the tribal name.
Male Names: Avra, Bela, Bhanar, Hhanji, Grigori, Kamal, Karol, Nicu, Nanak, Thotin, Vasile.
Female Names: Abisa, Ana, Chiha, Eliza, Fari, Lela, Khoti, Mira, Natasza, Papuza, Prani, Vuma.
Tribal names: See Tribal Heritage for the tribes names.
Suffixes and there meanings: The suffix is an earned part of their name.
‘a’ke = Healer of the tribe
‘za’va = Master of Force magic
‘na’ke = Teacher of nature
‘ve’o = Tribal Leader
‘fu’va = Master of Fire Magic
‘wa’va = Master of Water Magic
‘a’va = Master of Air magic
‘e’va = Master of Earth magic
‘ge’ke = Teacher of Magic
‘gen’ke = Teacher of the past
‘na’va = Master of Nature Magic
‘ha’gen’ke = Teacher of War Magic
‘ha’ge’va = Master of War Magic
‘ha’gen’va = Master of Fighting
‘ha’ge’ke = Teacher of Fighting
‘he’u = Tribal Warrior
‘u = Tribal wanderer
‘o = outcast of the tribe
Sample Name and Name Formate:
Name formate: First name, Tribe name/suffix
Sample name: Thotin Bhranda’za’va
Adventurers: They view adventuring, as a way of satisfying their curiosity about the worls hey live in. Money and power is rarelt their main motivation.

Cascene Racial Traits
- -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma. In their time as nomads they have learned a lot but have become more self-centered.
- Medium-Size: As Medium-size creatures, Cascene have no special bonuses or penalties.
- Cascene base speed is 30 feet.
- Low-light Vision: Cascene can see twice as far as a human in starlight, moonlight, torchlight, and similar canditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
- Automatic Languages: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
- Tribal Heritage: A character must select a tribe from the following list at the time of creation, feflecting his branch of the race

Bharanda: +1 racial bonus on spellcraft and knowledge (acrana) checks. +1 racial bonus on the DCs of all spell cast. LA: +1. They have had a long time around magic and there natural ability to understand and channel magical energy has improved over time.
Favored Class: Wizard

Corrara: +2 racial bonus on Open Lock, Sense Motive, Hide and Move Siliently checks. LA +0. There time on the road has sharprend there ability to steal and get what they need when they need it.
Favored Class: Rogue

Ghanukka: +2 natural armor and +2 racial bonus to initiative checks. LA: +1. Having the most strongest connection to how they came to be has given the, and still gives them, tougher skin and better reative time.
Favored Class: Fighter

Masaluk: +2 racial bonus on Knowledge (nature), Heal and Profession (herbalism) checks. LA +0. They have spent there time healing and keeping the race in good shape and it shines in them like nothing else. They have bean known to show up at the ends of wars to help heal the sick and heart.
Favored Class: Druid




Any more ideas for suffixes or tribes?
 
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