Cash Assets For High Level Characters In The SRD?


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dcollins said:
Unfortunately, there is no regular formula for the gear guidelines (as there is for XP Levels or XP Awards or EL Encounters) -- it's not a smooth curve in any way. Pyrex's estimation above is about as good as you'll get.

Other feasible math formulas I've gathered in a document on my website, here, under "Math Formulas": www.superdan.net/dnd3.html

I didn't say there was a regular formula, just that there was a formula (and for 19ish data points, it shouldn't be TOO bad). I spent some time playing with the trend-fitter in excel and up to a 6th degree polynomial still doesn't cover it. Bleh. My graphing calculator lives elsewhere now, but it probably won't do much better. That's something that should be backgineered to be formulaic. What's the rule, 13 1/3 encounters of an equal CR to level? Average treasure/encounter, and you're pretty much done.
 

And now you guys are assuming that there's a regular formula to the "Treasure Values Per Encounter", which suffers from the same problem.

(Of course by "regular formula" I mean any formula that matches all the data points -- other than a 19 or 20-degree polynomial which is both automatically on each data point and totally useless.)
 
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dcollins said:
(Of course by "regular formula" I mean any formula that matches all the data points -- other than a 19 or 20-degree polynomial which is both automatically on each data point and totally useless.)

Why is it useless again?

AR
 

(a) In storing the 20 coefficients you're no better off than just storing the 20 data points in the first place.
(b) A graph looks like a crazy off-the-map roller coaster that is totally nonsensical for any interpolation or extrapolation purposes.
 

dcollins said:
(a) In storing the 20 coefficients you're no better off than just storing the 20 data points in the first place.

Ah, yes.

It'd still be a way to avoid the OGL problems, no? Of course, resolving the equation would take more time than looking it up in the book or asking here on the boards...

AR
 
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Yeah. Personally, I like level-cubed times 100 gp. Rolls off the tongue nicely, and is accurate enough for most purposes, except around level 9 or so.
 



DanMcS said:
Yeah. Personally, I like level-cubed times 100 gp. Rolls off the tongue nicely, and is accurate enough for most purposes, except around level 9 or so.
It's not that good of an approximation, actually. Here is, per level:
(level^3*100) / (actual value)
2 0,88
3 1
4 1,18
5 1,38
6 1,66
7 1,80
8 1,89
9 2,02
10 2,04
11 2,01
12 1,96
13 1,99
14 1,82
15 1,68
16 1,57
17 1,44
18 1,32
19 1,18
20 1,05

AR
 

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