Altamont Ravenard
Explorer
And yet it would have been sooo easy to come up with a formula for this, by taking into account average "battle payout" and expected expenses per level...
AR
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dcollins said:Unfortunately, there is no regular formula for the gear guidelines (as there is for XP Levels or XP Awards or EL Encounters) -- it's not a smooth curve in any way. Pyrex's estimation above is about as good as you'll get.
Other feasible math formulas I've gathered in a document on my website, here, under "Math Formulas": www.superdan.net/dnd3.html
dcollins said:(Of course by "regular formula" I mean any formula that matches all the data points -- other than a 19 or 20-degree polynomial which is both automatically on each data point and totally useless.)
dcollins said:(a) In storing the 20 coefficients you're no better off than just storing the 20 data points in the first place.
It's not that good of an approximation, actually. Here is, per level:DanMcS said:Yeah. Personally, I like level-cubed times 100 gp. Rolls off the tongue nicely, and is accurate enough for most purposes, except around level 9 or so.