HeapThaumaturgist
First Post
Here's a thought I'm having:
It looks like I could deal 5d4 damage as a touch for .5 Levels or 10d4 Close Range for 2 Levels, but absolutely nothing in between. Maybe I'm reading the formatting wrong, but moving a spell from Touch to Close is 2 levels? But free if I make the spell 2 levels, increasing the cap. Which is only useful like that to a 10th level caster.
How do caster levels work here? Improved Caster Level? I doubt it, since you could never really get more than 10 dice.
Hmmmm. I'm trying to find a way to trade pain/cost for multiple targets. Area of Effect is what makes casters really scary - like our 3d6 fireball farther up. It's only a kernel of an idea, but the more I look at spellcasting in all of its form, the less I like tying level to damage to area. It's just not linear in utility.
--fje
It looks like I could deal 5d4 damage as a touch for .5 Levels or 10d4 Close Range for 2 Levels, but absolutely nothing in between. Maybe I'm reading the formatting wrong, but moving a spell from Touch to Close is 2 levels? But free if I make the spell 2 levels, increasing the cap. Which is only useful like that to a 10th level caster.
How do caster levels work here? Improved Caster Level? I doubt it, since you could never really get more than 10 dice.
Hmmmm. I'm trying to find a way to trade pain/cost for multiple targets. Area of Effect is what makes casters really scary - like our 3d6 fireball farther up. It's only a kernel of an idea, but the more I look at spellcasting in all of its form, the less I like tying level to damage to area. It's just not linear in utility.
--fje