Casters death

Fellon

First Post
Sorry i remmebr seeing somewhere that spells end when the casters die, but can't find it anymore. So what spells are effected, are only those that require concentration, or are the other ones like Aid or bless effected as well?

p.s. im talking about 3ed
 

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The caster's death, in and of itself, has no effect on a spell's duration. Obviously, a dead caster cannot take the standard action required to maintain concentration, however.
 

thank just wanted to be sure. Than this is a funny situation for example

Shield other spell
Level: Clr 2, Pal 2, Protection 2 Components: V, S, F Casting time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: 1 hour/level (D) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless)
This spell wards the subject and creates a mystic connection between you and the subject so that some of its wounds are transferred to you. The subject gains a +1 deflection bonus to AC and a +1 resistance bonus on saves. Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you. Forms of harm that do not involve hit points, such as charm effects, temporary ability damage, level draining, and death effects, are not affected. If the subject suffers a reduction of hit points from a lowered Constitution score, the reduction is not split with you because it is not hit point damage. When the spell ends, subsequent damage is no longer divided between the subject and you, but damage already split is not reassigned to the subject.
If you and the subject of the spell move out of range of each other, the spell ends.
Focus: A pair of platinum rings (worth at least 50 gp each) worn by both you and the warded creature.




So in this case if the caster dies and you remain in contact the dead body still recieves half the dmg :D
 

So in this case if the caster dies and you remain in contact the dead body still recieves half the dmg :D


Except that after -10 you no longer take hit point damage - there is no such thing as -100 hit points.

So technically I would guess the PC would take full damage since the fallen cleric takes none.
 

Except that after -10 you no longer take hit point damage - there is no such thing as -100 hit points.

So technically I would guess the PC would take full damage since the fallen cleric takes none.

Basically, I agree with you that once the cleric dies he cannot take hit point damage and thus the PC would take full damage.

But in my understanding, that works slightly different in mechanic.

AFAIK, there is no negative HPs limit. According to SRD "CombatI",

At –10 or lower, you’re dead.
Emphasis added

A character can have, say, -100 hit points. It usually kills the character immediately. But for example, with Delay Death spell, a character with -1,000 HPs is still living.

But, if someone dies, his dead body is just an object. And also, his departed soul itself is not a creature until raised, resurrected, incarnated, and such.

Thus, if the cleric dies, he cannot take damages anymore.
 

Basically, I agree with you that once the cleric dies he cannot take hit point damage and thus the PC would take full damage.

But in my understanding, that works slightly different in mechanic.

AFAIK, there is no negative HPs limit. According to SRD "CombatI",


Emphasis added

A character can have, say, -100 hit points. It usually kills the character immediately. But for example, with Delay Death spell, a character with -1,000 HPs is still living.

But, if someone dies, his dead body is just an object. And also, his departed soul itself is not a creature until raised, resurrected, incarnated, and such.

Thus, if the cleric dies, he cannot take damages anymore.

True enough it does say "-10 or lower" in several places.

But PHB pg 136 under Hit POints

"When your hit point total reaches 0, you're disabled. When it reaches -1, you're dying. When it reaches -10, your problems are over - you're dead."

FAQ

Is a dead warforged character’s body subject to sunder
attacks, since it is now just an object of wood and metal?


A dead body of any creature (warforged, human, dragon,
whatever) is treated as an object
, and thus it can be damaged
using the rules for “Smashing an Object” (PH 165).
There are no rules for determining the hardness or hit
points of a corpse
. Most dead bodies don’t have a hardness
score, but the creature’s DR (if any) should continue to apply
against attacks. Use Table 9–9: Substance Hardness and Hit
Points and Table 9–11: Object Hardness and Hit Points in the
PH to estimate hit point values for corpses should such
situations arise in your game.

So basically (at least as how I read it) if you are alive (-9 or greater hit points you take damage as normal (thus this blow can reduce your hit point total to less than -10 since there are no real rules {as far as I can tell} for truncated damage from a blow in this instance. Now you are dead and an object. You don't take damage as a creature anymore, but can be "sundered" and you get object hit points to resist such actions. But you are no longer a creature (i.e. not a cleric anymore).

Essentially the rules don't allow for your to pile on damage to continue wacking a creature round after round after it is dead to reduce it's hit point total to some vast negative number.
 




Well, the text says;
"Additionally, the subject takes only half damage from all wounds and attacks (including that dealt by special abilities) that deal hit point damage. The amount of damage not taken by the warded creature is taken by you."

So long as the warded creature has the spell active on them, they take half damage. That the caster is dead has no effect on that part of the spell text, because it is stated separately from the sentence saying that the left over damage is taken by the caster.
 

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