I don't think these rules really make the game any better. At higher levels, interrupting spells makes a lot more sense. But being interrupted because I cast Burning Hands, or Magic Missile, or Bless? Where's the fun in that? I can't even cast Burning Hands without some small pebble messing me up?
Casters aren't a problem in lower levels due to their spell selections, spell slots, and how low level spells are really, really basic. Casters don't start being a serious problem until they achieve 5th level spells, and really for spells of 6th-level or higher. Maybe if spells of High Magic (6-9th) could be interrupted, that'd be interesting. But I really don't think anything below that is worth it.
On top of this, it isn't fun for the player. This isn't because it's a Weakness, but because it just isn't fun. If I lose my spell slot, my spell, and my action/turn, I'm basically just sitting there doing nothing until the next round. It'd be way more interesting if interrupting a spell caused it go go out of control and effect someone randomly, or to be cast on both me and my target, etc etc. But just saying "Sucks to suck, sit there and do nothing and like it" is pretty lame. There's a reason these kinds of mechanics have, by and large, died out.