ccs
41st lv DM
Not quite sure. I’m divided between a bigger, more complex thing, and a much simpler cosmos.
The first option is not finished; I need to refine the connections and role of each plane, but will include: Material(s), Spirit World, Places for aligned creatures (but different than the Great Wheel), Place for elementals (perhaps Elemental Chaos or countless minor elemental planes), Shadow Plane, Plane of Mirrors, some “Temporal Plane”, Plane of Electro-Magnetism (just to make a point, part of the elemental planes), Feywild, Far Realm and other Phrenic Planes, Demiplanes. Not sure about Material’s astronomy. But I’m waiting to read more books about the edition.
The other option is: since my campaign will be about time travel, have as few planes as possible. This could be achieved with just one plane besides the Prime Material: the Otherworld, where all extra-planar things are, or perhaps the Spirit World, and perhaps the Temporal Plane too. This would reduce my work and allow me to focus more on time-travel than the planes themselves.
OR....
You could keep the idea of the bigger more complex thing and just not actually detail it. Especially since you say that's not the focus of your campaign.
Great Wheel, 4e-whatever, something else, whatever your players come up with to describe it - it's all the same. Just ways to imagine how it's all organized. And, unless you specifically state something as being a fact as the DM, it's all true. Or might as well be. And if you later think up something cool that would alter the "facts" you gave out? Well, apparently the info wasn't as accurate as was thought....

On the players side it's mechanically the same - Cast the right spell/preform the ritual/use the right magical device & travel to an alternate dimension. Maybe cast certain spells to survive on the desination plane. Have adventures, kill some monsters, loot them, talk to NPCs & return home to the prime.
Oh, and nobody cares if there's such a thing as the Electro-magnetic plane. Or how it connects to whatever. ESPECIALLY if it's not important to the adventure/campaign being played.
Except for DMs who write such stuff up.