UngeheuerLich
Legend
When we look at the spell list, casting times of 1 round are absent.
In 3.x especially summon spells used that casting time.
In 5.0 we have 1 action summon spells (in my opinion a bit overpowered) and 1 minute casting time (in my opinion a bit underpowered).
What would be the advantage if you need one round?
The casting of such a spell would allow other's to disrupt the casting of summon spells (as casting such a spell would require concentration) although the caster technically does not spend more actions than they would for a single action spell.
Actually the summon spells are not that problematic, as you can still disrupt them later. But there are other spells, that could really benefot from such a casting time:
-teleport
-dimension door
-plane shift
... come to mind.
If you don't want to add another casting time that might be overlooked,
those spells could work like true strike:
You cast it and need to keep concentrating for a round and if it is your turn again, you disappear.
In 3.x especially summon spells used that casting time.
In 5.0 we have 1 action summon spells (in my opinion a bit overpowered) and 1 minute casting time (in my opinion a bit underpowered).
What would be the advantage if you need one round?
The casting of such a spell would allow other's to disrupt the casting of summon spells (as casting such a spell would require concentration) although the caster technically does not spend more actions than they would for a single action spell.
Actually the summon spells are not that problematic, as you can still disrupt them later. But there are other spells, that could really benefot from such a casting time:
-teleport
-dimension door
-plane shift
... come to mind.
If you don't want to add another casting time that might be overlooked,
those spells could work like true strike:
You cast it and need to keep concentrating for a round and if it is your turn again, you disappear.