I'm playing and running both B/X D&D and WFRP 2e at present.Hairfoot said:So, which system did the people who ruled out D&D AND C&C go to?
Does 1e do the job better?
I'm playing and running both B/X D&D and WFRP 2e at present.Hairfoot said:So, which system did the people who ruled out D&D AND C&C go to?
Does 1e do the job better?
True20 for a more rules-lite game, Mutants & Masterminds for 90% of my gaming. Flexible character creation, archetypes which are literally just suggestions, combat simplified in most of the right places, hit points sent the way of the dodo, increased player input during gameplay on rules-decisions, and mechanics that actively encourage you to play an interesting, well-developed character and do so well?... yes please! I'm basing my own custom system heavily on these two systems, as well as other d20 gems.Hairfoot said:So, which system did the people who ruled out D&D AND C&C go to?
Considering that what I want out of a game is comprehensive and flexible character creation unhindered by someone's preconcieved notions of archetypes and the other things I mentioned above, I'd have to answer this with a resounding "no". 1E is largely antithetical to most of the above points so far as I'm concerned.Does 1e do the job better?
I've done something similar to your project... please check it out and feel free to throw constructive criticism my way.jdrakeh said:I'm currently working on my own project that gives me the level of mechanical definition that seemed lacking in C&C with same said reduced prep time. So far it seems to have been received fairly well. I'm making the third editing pass currently and incorporating player feedback.
cperkins said:I've done something similar to your project... please check it out and feel free to throw constructive criticism my way.
http://homepages.nyu.edu/~dp58/AD&D3.pdf
slimykuotoan said:I'm just genuinely curious if people have been exposed to C&C and later decided it wasn't for them.
What were your reasons?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.