• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Castle & Crusades - who has tried it and not stuck with it?

On a semi related note - why all the no love for 2e? I thought it did a very good job of revving the core mechanics and adding a little more meat (non-weapon proficiencies, etc.) without getting too complex. Even all the "kits" weren't too mechanically intrusive - they were generally quite minimalist changes to a particular class. (Player's Option is a completely different thing; I dont' consider it under a discussion of 2e).

I like something between 3e (the feats and prestige classes were a good idea) and 2e (simpler than 3e).
 

log in or register to remove this ad

mxyzplk said:
On a semi related note - why all the no love for 2e?


No idea. I like 2e. I don't know why it gets such a bad rap. People treat it like "the edition that wasn't," yet it had a profound impact on the D&D game that lasts to this day. 2e's defining moment was all the settings. Perhaps they overdid it some, but the products were awesome. I'll say as well that some of the 2e sourcebooks were, IMO, better than their 3e descendents (i.e. Arms & Equipment Guide).

I'm with you, though, on the idea of something between 2e and 3e. I like a lot of what 3e did in terms of streamlined mechanics and scaling everything upward. The customization is to die for. Yet the combat seems to be what I don't care for. The level of detail is too much.

I like C&C for its simplicity. Everything scales up, and I can use whatever subsystems I want. All very cool, and reminds me of the good old days. Yet I kind of find myself longing for something a bit...more. I can adapt nearly anything, yet some things take more work than others. What if I wanted to use incarnum or shadow magic with C&C? Not as easy of a task.

It is my sincerest hope that 4e will be the happy medium I'm looking for. I like a lot of what I see thus far. I just hope it isn't too far. If it is, then I always have C&C.
 



Napftor said:
One thing in particular was amusing...the group's cleric couldn't hear an opponent approaching because he didn't have the Listen ability.

That is not the way abilities work in the game. If your class has Listen listed as an ability, they get to add their class levels to the dice roll. If not, they don't. Doesn't mean their ears suddenly don't work. They just aren't as attuned to their surroundings as someone trained in paying that sort of extra-special attention.

There aren't Skills as defined in 3.x in C&C. Some classes have "Climb", some don't. Doesn't mean they can't shimmy up a tree.
 

Falstaff said:
cperkins: this is simply fantastic! Thanks! This is just what I've been looking for. Do you have plans for an AD&D3 Monster Manual?

Thanks again!

WOWZA! Very, very, cool! I'm kicking myself for not getting to the download earlier! :\
 

Into the Woods

Remove ads

Top