Grimstaff said:So you think its any less easy for the 15th level villain to resist the pounding, get rezzed, become a constant thorn in the party's side if played intelligently rather than just as a brute-force punch-dummy? Come on. A good example is the ranger and her tiger from level 2 (IIRC) of Maure. She got in several hit-and-run attacks on the party, led them into traps, hit them when they were weakened from other encounters, and even parleyed with them twice. I suppose I could have just thrown her into brute combat and watched the party take her apart like nothing, but how could I justify her becoming a high level ranger with a mentality like that?
Regardless though, you have to acknowledge that "shoot first, ask questions later" is hardly a revolutionary tactic, so I should think that would be a good reason for the players to pick up some fluff info after the fight...
Numion said:The cool backgrounds do make for a nice read for the DM, and makes you want to run it, but in play they are absent, and this makes Maure boooring. We quit after 75% completion. I can't be sure, but I think that the rave reviews and high regard on this board are due to nostalgia.
Numion said:The cool backgrounds do make for a nice read for the DM, and makes you want to run it, but in play they are absent, and this makes Maure boooring. We quit after 75% completion. I can't be sure, but I think that the rave reviews and high regard on this board are due to nostalgia.
Oh gawd, not this again.trollwad said:I think mearls is right only if your players play a bunch of videogames.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.