Well, Strahd's not a character from Downer or Order of the Stick. He doesn't grasp the concepts of XP and leveling. From a non-metagame point of view, it makes sense to try to fight a battle of attrition, studying the enemy and wearing them down before engaging them. The fact that it doesn't play out that way should come as a surprise to the villian, as it generally does in fiction.Hawken said:The big flaw is this plan is why would Strahd sit around while you foil his plans and get more powerful in the process to the point where you actually threaten him? He has so many spies at his beck and call that it is ridiculous to think that he doesn't know where the PCs are or what they are doing at almost any given time. He would come down out of his castle and finish the PCs off. Even an overconfident necromancer vampire is not going to sit idly by while paladins, clerics, a holy order of paladins and clerics, and their riff-raff friends go trolling around his backyard getting stronger by the fight and picking up magic to use against him.
Strahd would not just sit around in his castle waiting for paladins, clerics and whatever else to gain 4-5 levels running around in his backyard before squashing them. They don't even really need to go after him either, they can just sit around Ireena, wait for Strahd to show up to try and turn her (into a vampire) and dust his ass. Wash, rinse and repeat until powerful enough to waltz into the castle and take him out for good.
As you say, he is the one who drew the adventurers to Ravenloft in the first place. He has his motivations for keeping them around that go beyond viewing them as a threat and annihlating them. Of course, bored, insane immortals are often content to toy with new adversarie (q.v. Count Magnus Li from Vampire Hunter D).
True, the heroes don't have to go after Strahd. They never have to go after the bad guy. They don't have to come to Ravenloft in the first place. Adventurers are assumed to be proactive. But there are certainly plenty of games Strahd can play with complacent PC's. If the heroes camp out Ireena, he can try to create diversions, attack the townspeoples elsewhee, take hostages.
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