Frostmarrow
First Post
To me, what slows down the game, is the constant demand for rolls and checks. I'm not sure C&C remedies this. There are clear cut rules for all kinds of checks in C&C, so really it's more of a problem of how you play the game than how the rules are written.
If C&C had been a system that gave the CM power to decide successes and failures it might have been faster. However, it seems that instead of skill checks you get to roll ability checks. Same problem - only less exact.
Or am I completely off here? I like the idea of role-playing searches and bluffing attempts. In fact I think it's ludicrous to do it any other way. But in the game we have the charisma stat and it demands to be used. So bluffing will eventually evolve into a skill check anyway.
It was the same thing with Vampire the Masquarade when it came 12 years ago. First we thought that it was the perfect RPG for it left everything open to the storyteller and the players. Later people realized that there actually were rules for social interaction and the whole game became a dicefest.
The point I'm trying to make is: If you are going to have a game where you role-play the action you mustn't have game mechanics for it.
If C&C had been a system that gave the CM power to decide successes and failures it might have been faster. However, it seems that instead of skill checks you get to roll ability checks. Same problem - only less exact.
Or am I completely off here? I like the idea of role-playing searches and bluffing attempts. In fact I think it's ludicrous to do it any other way. But in the game we have the charisma stat and it demands to be used. So bluffing will eventually evolve into a skill check anyway.
It was the same thing with Vampire the Masquarade when it came 12 years ago. First we thought that it was the perfect RPG for it left everything open to the storyteller and the players. Later people realized that there actually were rules for social interaction and the whole game became a dicefest.
The point I'm trying to make is: If you are going to have a game where you role-play the action you mustn't have game mechanics for it.