Turanil
First Post
Well, to begin with, I am perfectly aware that as written, Castles & Crusades doesn't need a skills system! (Since the SIEGE engine is there to replace it.)
However, several times Iheard read some people tell they would implement a skill system in their C&C games. Now, I am just curious to know how they would do it.
Lets say that the rogues abilities (climb, pick-pocket, etc.) become skills. Normally you get +1 to each of them every level (i.e.: add your level when making an attribute check with them). I guess that if they would become skills, you would get a number of skill points each level that either enable to do exactly that (+1 to each of them), or you could instead spend some points into other skills (either "new" skills such as Appraise, or abilities from other classes such as the bard's Legend Lore ability).
Suggestions? Comments?
However, several times I

Lets say that the rogues abilities (climb, pick-pocket, etc.) become skills. Normally you get +1 to each of them every level (i.e.: add your level when making an attribute check with them). I guess that if they would become skills, you would get a number of skill points each level that either enable to do exactly that (+1 to each of them), or you could instead spend some points into other skills (either "new" skills such as Appraise, or abilities from other classes such as the bard's Legend Lore ability).
Suggestions? Comments?