So far, my introduction of Castles & Crusades as a substitute for D&D 3E in my group has held on - six months in one campaign is a decent test of time, I think.
I'm looking forward to the release of Monsters & Treasures - it's been kind of a long time to be using the 1E Monster Manual or converting 3E monsters. The biggest bonus, though, has been that the rules are simple enough to play with my kids over the summer. We've been having a high old time.
I realized how into it they were after I set out the Hirst Arts (Dwarven-forge-like) walls, showing a door to the south and a long corridor with a couple of doors to the north (it's part of Rising Knight). I didn't really describe it, because it was just a corridor. Suddenly my eight year old asked, "okay, should we try the door, or go up the long, creepy corridor?"
"long, creepy?" I never said that - it was his imagination.
Another priceless quote. "I'm a coward. Every party needs a coward."
I'm looking forward to the release of Monsters & Treasures - it's been kind of a long time to be using the 1E Monster Manual or converting 3E monsters. The biggest bonus, though, has been that the rules are simple enough to play with my kids over the summer. We've been having a high old time.
I realized how into it they were after I set out the Hirst Arts (Dwarven-forge-like) walls, showing a door to the south and a long corridor with a couple of doors to the north (it's part of Rising Knight). I didn't really describe it, because it was just a corridor. Suddenly my eight year old asked, "okay, should we try the door, or go up the long, creepy corridor?"
"long, creepy?" I never said that - it was his imagination.
Another priceless quote. "I'm a coward. Every party needs a coward."