[Castles & Crusades] Who's Playing/Running?


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I'm not currently using C&C, but I ran it for a short time. I really enjoyed the system.

I used it for my Dragonlance games. Seemed to fit the setting pretty well.

As for house rules, I added a skill system then I changed how the primes worked, giving a +5 bonus instead of dealing with different target numbers.

Part of the reason I'm liking 4e so much now is due to some of the correlations between how it works and how C&C works.
 

I am planning on using C&C for my next campaign. I would advise picking up the green cover 'fourth crusade' versions of the PH and M&T. I think they are the best in terms of organization and errata (apart from a few new inclusions that I don't care for like illusory healing spells...).
 

Yeah, definitely pick up the green cover books. The layout inside is gorgeous, and the flow and editing is much better. TLG really hit this one out of the park.
 

Yes, it is the prepare, fire, forget style of casting.

I am looking to start running a game in the Middle Tennessee Area. I only get to run an occassional dungeon crawl at the moment.

Regards,
RK

Many thanks.

Our group has been considering leaving 3.5E but the system to go to has been a matter of hot debate. Nobody likes prepared spells, 50% of the group would rather stop playing than buy a 4E product (they claim it is a moral stance) and the other 50% want to go to something more simple (our current game has 23 books and > 200 pages of house rules).

So C&C was looking like what the doctor ordered except for complaints about typos/clarity in the rules and the memorization system. It still might be the best bet, but this does make it a less obvious endpoint.
 

Many thanks.

Our group has been considering leaving 3.5E but the system to go to has been a matter of hot debate. Nobody likes prepared spells, 50% of the group would rather stop playing than buy a 4E product (they claim it is a moral stance) and the other 50% want to go to something more simple (our current game has 23 books and > 200 pages of house rules).

So C&C was looking like what the doctor ordered except for complaints about typos/clarity in the rules and the memorization system. It still might be the best bet, but this does make it a less obvious endpoint.


The typos/clarity have pretty much been resolved in the green cover books, and FDG has an upcoming PDF release that offers an alternate magic system that is point based.
 

Plus its easy as pie to change the SIEGE/Prime system into a "roll to cast" system rather than the traditional fire and forget.

Plus my house rules include how I use it to allow spells to be maximized, change the energy type, split the rays, etc... similar to how it is done in 3E. All based on the SIEGE engine, so no extensive feat write ups needed.
 


Plus its easy as pie to change the SIEGE/Prime system into a "roll to cast" system rather than the traditional fire and forget.

Plus my house rules include how I use it to allow spells to be maximized, change the energy type, split the rays, etc... similar to how it is done in 3E. All based on the SIEGE engine, so no extensive feat write ups needed.

I think the issue that drives some members of the group crazy is making up sheets of "which spells do I have prepared" and the impact of this accounting on game pacing.

[for the record, I LIKE memorization as it limits the exponential power curve of spell casting classes and makes the role of fighter/rogue much harder to usurp; however, one does have to play with the other members of the group who have different opinions]

So there is a long email conversation going on about C&C, whether the early reviews reflect the final game and whether it's worth trying. I think it's hitting the "buy a copy and evaluate threshold"; although figuring out what is the relevant edition on Amazon is trickier than I expected.

:p
 


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