Deuce Traveler
Adventurer
I play and run CnC, ADnD1e, and Mentzer DnD when I can get the 3.5 lovers to give old school a chance. 

I think the issue that drives some members of the group crazy is making up sheets of "which spells do I have prepared" and the impact of this accounting on game pacing.
[for the record, I LIKE memorization as it limits the exponential power curve of spell casting classes and makes the role of fighter/rogue much harder to usurp; however, one does have to play with the other members of the group who have different opinions]
So there is a long email conversation going on about C&C, whether the early reviews reflect the final game and whether it's worth trying. I think it's hitting the "buy a copy and evaluate threshold"; although figuring out what is the relevant edition on Amazon is trickier than I expected.
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There is a free Quickstart on the PDF websites of RPGNow and Paizo. The adventure is for like 9th level for some stupid reason. The Quickstart only covers 3 levels of play.