(Casual D&D III) The Man in Black

Nurthk shifts himself to behind the nearest tree.

"Anything you can tell me about taking it on up close? Or how much it likes fire?" he calls out the questions to Niccolo.
 

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In the frozen moment between decision and action Raven looks at fendric even as his hands dart towards his quiver and another arrow is readied.


(OOC : if the rest doesn't take offensie actions Raven will hold his fire, if the others attack so will he)
11+5=16 dmg 11
11+18=29 dmg 10
6+15=21 dmg 8

Oooh yeah, and *BUMP*
 

(I'm going to go ahead and just resolve stuff sort of out-of-order, 'cause I don't want to autopilot 2/3 of the party...)

The stag marches between the trees, and takes a large sweeping strike against Oliver with its antlers. (Attack 25; Damage 17)

Raven unleashes three arrows in response; all three connect with their target, leaving yet more gouges across the beasts frame.

Niccolo calls out a short response to Nurthk: "No idea."

(Not sure if Nurthk wants to make that same move at this point... It should be evident that this creature has enough reach to take an attack of opportunity on approach.)

Tatlock 24
Fendric 20
Stag 17
Hiritus 16
Oliver 14
Raven 12
Niccolo 10
Nurthk 9
Aerda 8
Shavah 1


Code:
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 1                           
 2    *    *   T        *  
 3            * R                        
 4 *                    n
 5            *        *           
 6    *  *         #        
 7                   F  *
 8      *       O         
 9          \-/   N    
10  *       /V\     *     *
11     *    \-/*       HJ
12         *           A 
13               *     *
14  *  *              S  
15               * 
16 *      *            *
17                 *     
18       *          
19           *
20              *        *
21                  *
22          
23             *  *       *    
24        *            *
25  *             
26     *            *[/font]
 

Oliver sees the stag's horns, cruelly curved and branching, sweep toward him faster than he can move out of the way. They pierce deep into his side and chest and lift him bodily off his feet tossing him into the air where he hits a tree and slumps silent and broken to the ground. Blood bubbles around his lips, staining his pale face and gray stubble, a bright, bright red.
 

"BACK OFF BACK OFF" Raven yells. "KEEP HIM AT A DISTANCE AND GET SOME TREES BETWEEN YOU AND HIM."


(OOC: move to G6, Attack 12+8=20, dmg 10 (point blank shot))
 

Nurthk nods at Raven's rather loud advice, leaving the fighting to someone out of reach of the creature's horns. He steps over, grabs hold of Oliver's collar and drags him out of harm's way, preferably behind a tree.

"Don't die on us yet, old man," he mutters gruffly, and hopes he isn't just dragging a corpse about.
 

Fendric continues to keep his shield hand on his holy symbol, and mutters another incantation. As his free hand extends toward the large stag, a beam of holy light shoots out from it.

[Cast Searing Light at the large creature: Ranged Touch attack (d20+2=17), damage (6d6=14).]

Fendric finishes the incantation, then bellows: "Shavah! to Oliver!"

Hiritus and Justice look on with horror at the vicious attack on Oliver. Spurring his destrier into battle, Hiritus charges the large beast, malicious intention evident in his face even as the righteous glow of Pelor outlines his frame.

[Mounted Charge to N12, and Smite Evil if creature detects as evil - may need some checking on this, as my books are still in storage and the SRD isn't exactly helpful here.]

Justice attacks, charging, one hoof: (d20+9=13; dmg d6+4=8). AC is 16 for the rest of the round.

Hiritus attacks, charging, and smiting evil: (d20+14=33; 19 is critical threat on longsword.)Confirm threat: (d20+14=31).

Oh, God. Think I'll stop now, and let you roll the damage, GP. Or at least tell me what to roll. Longsword is x2, but I don't know if Smiting damage multiplies if it even applies here. :)]
 

Fendric's searing light connects with the stag, leaving blackened soil on its left shoulder now, too.

Hiritus charges in at the beast, easily ducking under its sweeping antlers (AoO fumbled.). Justice' hooves fail to make a scratch, but Hiritus' blade buries in deep. (Detect evil takes a standard action to use, and I'm assuming you don't want to wait another round to attack... Given that, I'll leave it up to you whether or not to use the smite "blind"... Let me know if you do, and what bonus to damage that would give; I've rolled the base already.)

Nurthk drags Oliver back toward Shavah, who comes to quickly administer healing (Oliver: +10 hp).

Aerda draws his shortbow and moves to take a shot, but misses badly. (and after all the trouble I went to to find out he even had a shortbow... the dice mock me.)

Tatlock skulks off to somewhere unseen.

(Back to Fendric's initiative... Raven's move-and-shoot will be resolved on the next turn. Although I should warn you, in case you're under a different impression, that G6 would give it a line for a charge from its current position. Actually, Raven's current position is in line, as well.

Since your last resolved action, the rapid shot, took place after it moved to its current position, but was specified before that post was made, I'll allow a backtrack if you like, whereby the second two shots get discounted in exchange for a move action.)


Tatlock 24
Fendric 20
Stag 17
Hiritus 16
Oliver 14
Raven 12
Niccolo 10
Nurthk 9
Aerda 8
Shavah 1


Code:
[FONT=Lucida Console]
  ABCDEFGHIJKLMNOPQRSTUVWXYZ
 1                           
 2    *    *           *  
 3            * R                        
 4 *                    n
 5            *        *           
 6    *  *         #        
 7                   F  *
 8      *                
 9          \-/        A
10  *       /V\     *     *
11     *    \-/*   OS   
12         *   H   N    
13               *     *
14  *  *                
15               * 
16 *      *            *
17                 *     
18       *          
19           *
20              *        *
21                  *
22          
23             *  *       *    
24        *            *
25  *             
26     *            *
[/font]
 

[Hiritus will trust that the beast is evil, since it attacked unprovoked, and smite "blind." Go ahead and add the smite damage (+5).]

Fendric notices the vast expanse of open ground between him and the creature, and moves to X6. Fendric's hand hasn't left his divine focus, and indeed he begins another incantation.
 

(OOC:sorry for all the confusion. I got carried away a little. 5' step to N3 or N4, wichever is safest, and use the full attack as stated. If that still doesn't get me clear, well, so be it. At least I'll give hiritus and horsie an AoO against the beast when it charges the lone bowman after getting the mounted palladin's sword up the backside. And I'll wait for my initiative to come up now.)
 

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