(Casual D&D III) The Man in Black

Nurthk sat listlessly in the saddle and quietly witnessed the exchange of words between Fendric and Hiritus. His thoughts were more or less in place now after the brief chaos from before. With things pieced together as best he could arrange them he had made up his mind, and he decided he was angry. But now was not the time for anger, so he continued to sit listlessly in Gale's saddle, and let things fester a while.
 

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Raven scouts ahead as usual, happy to be away from Fendric's constant nagging. As soon as he's convinced the place is secure, he'll start a fire and try to get some water boiling for something hot to drink, to ease tensions a little. He'll be taking care of the horses, seeing if they managed the trip so far, in the meanwhile instructing the youngster in the proper care of horses.
 

Shavah takes inventory of the recovered items as you ride: One breastplate (which looks likeit should fit Raven) and one double-axe, both magical, a necklace of fireballs with four spheres remaining (no indication of their respective power until further is cast, however)... Beyond that, there are two masterwork greataxes, two masterwork longbows, seven suits of studded leather, and seven scimitar-like blades. (The orc killed at the inn doesn't contribute to these totals, as proper looting time was not available.) (Re: additional supplies procured from Father Tanor, those look just fine.)

At camp, Tatlock pays meticulous attention to Raven's instructions; he is a slow learner, to be sure, but also a dedicated one, becoming it seems more absorbed in the work as an escape from the day's misfortunes.

...

The road South of Emmethrach is overgrown, and by the end of a full day's travel, it has become all but indistinguishable from the surrounding forest. Aerda, being the cartographer that he is, explains that there was once a trading post at the end of this road, but that it has fallen long since into disuse; the elves of Sesphar are notorious for growing bored quickly with outsiders.

As night falls, he estimates that you are no more than an hour away from whatever remains of this trading post. It may be able to provide some added degree of shelter, but the weather and wilderness have been fairly kind to you, of late...
 

"I cannot remember the last time I shot a bow," Fendric remarks as the recovered gear is inventoried, "but if it is to go to waste otherwise, I would take one. My sling has done nothing but gather dust since we set out upon this journey, Light Be Praised."

Fendric sets camp, and finishes his meditation.

Hiritus, meanwhile, is not interested in any gear, but is nonetheless restless, as he tries in vain to get past the events of the night. Troubled, he stands a silent watch for at least a couple of hours, and then after until such time as someone else wishes to relieve him.
 

"Well, I didn't expect to walk away from this any wealthier, but this axe appears quite-" Nurthk takes a moment to think of a word, "Potent."

Nurthk gives the double-axe a close inspection, then flicks his wrists while holding it, trying to imitate its previous owner.
 

Raven scouts ahead, as usual. When entering the great woods, he seems to become a bit more relaxed. The tension eases, but he still stays alert.

Raven agrees with Aerda. "An hour, at most. Might be more sheltered, might have turned into a lair of some creature. We'll camp here, and hope for the best."
He walks over to where Nurthk is practicing. "Nurthk. See what I've found." On each shoulder sits a young raven, barely able to fly. "Might be worth our while to train 'em. It ain't easy, but they're the best for sending messages. Wanna give me a hand training 'em? Here, you take this one."
 

Nurthk sets the axe to one side to take the raven.

"Cute," he notes, with a slight smile, "Guess that means I'll be splitting my meals with it, hehe, but I should be able to train it given time."
 

OOC : the "tricks" Raven tries to teach are :
*circle high : letting the raven circle high in the general area of whereven Raven is hiding.
* Fetch Nurth : flying back to Nurthk, carrying a small item (leave, pebble), and then fly back slowly to Raven. I f he carries a leave, it means : all is safe. If he carries a pebble, it means : enemies ahead

Nurthk might wanna do the same thing
 

Oliver stumbles out of the smoldering house, shaking from head to foot. He shivers as if he’d been out in a blizzard rather than burnt almost to death. Or rather, burnt to death and then snatched back from one foot beyond the Veil by timely healing magics. His gaze is vague, his footsteps uncertain. Seemingly by instinct alone he manages to stay with the group, huddling close, lost.

He shudders when Fendric and Hirtius leave the interrogation and shrinks into a corner, unaware of the proceedings. Still senseless he mounts and rides, Shavah grumbling as she takes a squawking Winkle from the disgruntled and talon-scratched stable boy. She magnanimously fishes in Oliver’s pocket and flips the kid a coin, the first one she grabs, a fat silver piece, “Here. Sorry.” She flinches away with a growl and mutters darkly at the young owl’s broad flapping wings.

Oliver’s slumps as he rides, lolling dangerously from one side to the other only catching himself from falling by a good seat in the saddle. He slips off the horse, leaning against the lean flank for a long moment, the smell of horse and leather in his nose.

A flicker of vestments catches his eye and he turns toward them, toward Fendric, and drops to his knees, sobbing, “I saw His face…”

The horse, its head tugged around by Oliver’s grasp on the reins, peers curiously at the kneeling man and shifts its weight idly. “His face… so beautiful…” he weeps inconsolably, looking more like a lost child than a brutal and dangerous rogue or even a tired old man.

“Why?” he cries at Fendric and the others, “Why didn’t you…” he sobs, breath failing him, choking the last words, “…let me… go…” he chokes and lets go of the reins, wrapping his arms around himself.

“Arrowyn,” he rasps, head dropping down. The charms at his neck chime faintly with his shaking.
 

His trance having finished, Fendric follows his first instinct and holds the sobbing old warrior. "It was not your time, Oliver. Not yet, and not to these..." Fendric catches the others out of a corner of his eye, and leaves the sentence uncompleted.

Attempting to lift Oliver to his feet, Fendric counsels the man to get some rest. "This is a time to dream pleasant thoughts. I suggest you do so, that they may console you, as with us all, in this time." Fendric turns away as his eye begins to water anew.
 
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