Mark Hope said:What about Egg of the Phoenix? There must be a few cool stories knocking around from that adventure...
drscott46 said:Man, I've just killed hours going through all these links. Fun reading. I'm wondering if maybe Quas might consider throwing a few more 1e and 2e modules out there for the commenting.
I'd especially be interested in hearing about some of the older setting-specific modules, like 1e/2e Forgotten Realms, the rest of the Dragonlance series, and some of the higher-level (X/CM/M/IM series) Basic D&D modules.
drscott46 said:"when adventures were meant to be underground, NPCs are meant to be killed, and the finale of every dungeon was the dragon on the 20th level"?
Olgar Shiverstone said:Exactly. When men were real men, women were real women, orcs were real orcs, and sheep were real scared.![]()
In all seriousness, there may be very good modules where all of the players choices are made for them, and they proceed inexorably from one end of the adventure to the other ... but I haven't found one yet. Even Tomb of Horrors has sufficient choice (or illusion thereof) that I don't consider it a railroad. At least, it doesn't have wandering dragon armies determining which direction the PCs go (Dragonlance) or turn the PCs into the henchmen of NPCs (Avatar series).
Good adventures certainly aren't confined to pre-1984 ... there are a number of absolutely fantastic 3E adventures from both WOTC and third party publishers. Products like Grey Citadel, Lost City of Barakus, and World's Largest Dungeon absolutely break the railroad mode and will be classics of the new golden age of D&D. There are also quite a few dogs, from WOTC and other third party publishers (Eberron trilogy, I'm looking at you).
But Quas' discussions have been about classic adventures, not later ones.
drscott46 said:Well, right. But I'm thinking of the 1985-1995 period (or even the 1996-2000 period)- there had to be some good ones then, too? Even ones in the "Dragonlance style"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.