JoeGKushner
Adventurer
Between mega-adventures like the World’s Largest Dungeon and massive campaign settings like the Player’s Guide to Arcanis, it’s nice to break into an all purpose smaller sourcebook like the Cavalier’s Handbook. Written by Robert J. Schwalb, this book updates an old classic that was first introduced in the 1st edition Unearthed Arcana, the Cavalier.
Like the old version, this one is a strong contestant on the field of battle with a robust 1d12 hit die, two good saving throws (Fort and Will), and special abilities that tie into their martial supremacy. For example, they gain bonus feats, as well as weapon excellent. The bonus feats are similar to a monk or rangers in that they come from a narrow field and provide for either a mounted warrior or a dangerous footman. Weapon excellence gives the character a +1 bonus to use one weapon when mounted. They gain weapon excellence several times and may stack it on the same weapon or select another weapon. If they have a +2 or higher bonus, they gain a bonus on foot equal to their bonus –1. So if they had a +3 with the long sword, on foot it would be +2.
They also have something of the noble in them. They gain a lot of starting wealth, have a eye for identifying the worth of weapons and armor, and the leadership feat as a bonus at 6th level. Add this to their bonus to Diplomacy and Sense Motive rolls and you have a warrior who’s at home either on the battlefield or the courtyard.
Rules for Epic characters are provided, in addition to a starting package and several sample NPC cavaliers for low, mid and high level including the warhorse and squire appropriate to that level. Another nice little touch was the cavalier as a class for d20 Modern. Seeing as how you could get into it at about 6th level, this is probably an advanced class as opposed to a PrC.
Now one thing I noticed as I read were references to other Green Ronin books. These weren’t demands that you have the book, for instance providing a PrC that can only use a certain type of mount not found in this book, but rather, ideas on how to combine this with other books in your library.
Now unlike some other Masterclass books where there were either no PrCs or very limited ones (I’m looking at you Avatar and Assassin’s Handbook), this one has a nice selection including Holy Crusader, Knight of Charity, Knight of Infamy, Knight of Quality, Knight of Renown, and Sister of the Sidhe. For those who want it, many of them include rules for epic advancement. Included were mid and high level versions of the PrCs, which I found a little wasteful. I don’t think one example character is pushing it, but two certainly is.
As a DM, of course one of my favorites is the Knight of Infamy, a strange combination of rogue-knight who has Hide and Move Silently as Class Skills and can use Poison. It looks like the table has an error though as it looks like the Holy Crusader’s Table so read the abilities as opposed to trying to follow the table. The bad news though, is that does that include the BAB or just special abilities? Seeing as how the BAB and saves are different, I’d imagine it’s just the special abilities. Another good one is the Knight of Quality as they are the ‘quintessential knight’, a PrC that gains chivalry points that can be pooled and spent to gain bonuses for the various tenets of chivalry.
For those looking for more crunch, there are forty new feats here. Some of these are perfect for the mounted warrior like Agile Rider where you get a +2 dodge bonus against a single enemy. For those worried about their mount, you can divide the bonus between yourself and the mount. Some might be out of place like Heirloom. This is an item that increases as you gain levels. I don’t have a problem with that by it, but as we have products dedicated to showing how weapons can advance and classes needed to do that via Artifacts of the Ancients, I don’t think that a single feat should allow up to a +5 weapon. Several of the feats tie into rules that come into play further down the road like Knightly Order where your order’s strength gains a bonus to its rating.
For those who miss the old social class, once again I think from 1st edition Unearthed Arcana, rejoice for it has returned. The list here includes all the core classes and races, plus the Green Ronin Master Classes and the Psion and Psychic Warrior. Classes can be broken up from Destitute to Royalty and have a few tiers in them. This includes an effect on your starting funds, as well as rolls on history tables.
Another blast from the past is the rules for novice classes. It breaks down the various classes in the core rulebook and provides different stages, A-C, with 1st level as the end result. This allows your cavalier to have retainers who aren’t as powerful as standard classes, but I can’t help but imagine a starting campaign with new fledgling characters not even 1st level.
Another useful tool are the templates for retainers. See, the book doesn’t really like having PC class levels for the characters and relies on the NPC classes. The templates help customize the retainers without making them full-fledged PC classes.
Now part of being a mounted warrior is well, the mount. The section on steeds covers various classes of steed from poor to superior and includes new creatures like the lion like Belleo or the dangerous Lich Steed. It’s a nice section and can provide mounts not only for the cavalier, but also for those rare and exotic parts of the campaign. The Belleo for example, would fit perfect in a Nyambe campaign.
For those looking for something a little more martial, Chapter Five, the Armory has you covered. This includes new armor and arms and new properties for both as well as specific weapons. Take the Armor of the Green Knight, +3 full plate with DR 5/magic that leaves no footprints or scent or the dreaded Deeprazor, a +3 vorpal wounding longsword that deals Constitution damage on a critical hit if the target isn’t decapitated as a result of a confirmed critical roll of 20.
More supplemental rules cover other aspects of the knight like the various aspects ranging from Chastity to Justice with rules for Tournaments like Jousting. Those looking to be part of something larger can join or form an order. Orders are often broken down into Military, Religious, or Secular Orders and have different types of Loyalty and Organization. Those looking to build their own are provided with rules and two examples are included.
The art and layout are up to Green Ronin’s usual standards while editing is fair and could’ve used another round to catch a few things like the missing special abilities of the Knight of Infamy. The interior artists reads like a who’s who of skilled artists in the RPG field including Britt Martin, Steve Lawton, and two of my favorites, Kent Burles and Toren Atkinson. Kent really outdoes himself with a full page spread on page 4 and a little under a half page illustration of a massive citadel on a three pronged plateau on page 46.
The Cavalier’s Handbook sets out to restore the Cavalier as a master of mounted combat and in doing so, restores several other old favorite mechanics as the same time and in that, it succeeds admirably. Players looking for a knightly character now have a wide range of options with Love and War by Atlas, Relics and Rituals Excalibur from Sword and Sorcery, Legends of Excaliber from RPG Objects and now the Cavalier’s Handbook.
Like the old version, this one is a strong contestant on the field of battle with a robust 1d12 hit die, two good saving throws (Fort and Will), and special abilities that tie into their martial supremacy. For example, they gain bonus feats, as well as weapon excellent. The bonus feats are similar to a monk or rangers in that they come from a narrow field and provide for either a mounted warrior or a dangerous footman. Weapon excellence gives the character a +1 bonus to use one weapon when mounted. They gain weapon excellence several times and may stack it on the same weapon or select another weapon. If they have a +2 or higher bonus, they gain a bonus on foot equal to their bonus –1. So if they had a +3 with the long sword, on foot it would be +2.
They also have something of the noble in them. They gain a lot of starting wealth, have a eye for identifying the worth of weapons and armor, and the leadership feat as a bonus at 6th level. Add this to their bonus to Diplomacy and Sense Motive rolls and you have a warrior who’s at home either on the battlefield or the courtyard.
Rules for Epic characters are provided, in addition to a starting package and several sample NPC cavaliers for low, mid and high level including the warhorse and squire appropriate to that level. Another nice little touch was the cavalier as a class for d20 Modern. Seeing as how you could get into it at about 6th level, this is probably an advanced class as opposed to a PrC.
Now one thing I noticed as I read were references to other Green Ronin books. These weren’t demands that you have the book, for instance providing a PrC that can only use a certain type of mount not found in this book, but rather, ideas on how to combine this with other books in your library.
Now unlike some other Masterclass books where there were either no PrCs or very limited ones (I’m looking at you Avatar and Assassin’s Handbook), this one has a nice selection including Holy Crusader, Knight of Charity, Knight of Infamy, Knight of Quality, Knight of Renown, and Sister of the Sidhe. For those who want it, many of them include rules for epic advancement. Included were mid and high level versions of the PrCs, which I found a little wasteful. I don’t think one example character is pushing it, but two certainly is.
As a DM, of course one of my favorites is the Knight of Infamy, a strange combination of rogue-knight who has Hide and Move Silently as Class Skills and can use Poison. It looks like the table has an error though as it looks like the Holy Crusader’s Table so read the abilities as opposed to trying to follow the table. The bad news though, is that does that include the BAB or just special abilities? Seeing as how the BAB and saves are different, I’d imagine it’s just the special abilities. Another good one is the Knight of Quality as they are the ‘quintessential knight’, a PrC that gains chivalry points that can be pooled and spent to gain bonuses for the various tenets of chivalry.
For those looking for more crunch, there are forty new feats here. Some of these are perfect for the mounted warrior like Agile Rider where you get a +2 dodge bonus against a single enemy. For those worried about their mount, you can divide the bonus between yourself and the mount. Some might be out of place like Heirloom. This is an item that increases as you gain levels. I don’t have a problem with that by it, but as we have products dedicated to showing how weapons can advance and classes needed to do that via Artifacts of the Ancients, I don’t think that a single feat should allow up to a +5 weapon. Several of the feats tie into rules that come into play further down the road like Knightly Order where your order’s strength gains a bonus to its rating.
For those who miss the old social class, once again I think from 1st edition Unearthed Arcana, rejoice for it has returned. The list here includes all the core classes and races, plus the Green Ronin Master Classes and the Psion and Psychic Warrior. Classes can be broken up from Destitute to Royalty and have a few tiers in them. This includes an effect on your starting funds, as well as rolls on history tables.
Another blast from the past is the rules for novice classes. It breaks down the various classes in the core rulebook and provides different stages, A-C, with 1st level as the end result. This allows your cavalier to have retainers who aren’t as powerful as standard classes, but I can’t help but imagine a starting campaign with new fledgling characters not even 1st level.
Another useful tool are the templates for retainers. See, the book doesn’t really like having PC class levels for the characters and relies on the NPC classes. The templates help customize the retainers without making them full-fledged PC classes.
Now part of being a mounted warrior is well, the mount. The section on steeds covers various classes of steed from poor to superior and includes new creatures like the lion like Belleo or the dangerous Lich Steed. It’s a nice section and can provide mounts not only for the cavalier, but also for those rare and exotic parts of the campaign. The Belleo for example, would fit perfect in a Nyambe campaign.
For those looking for something a little more martial, Chapter Five, the Armory has you covered. This includes new armor and arms and new properties for both as well as specific weapons. Take the Armor of the Green Knight, +3 full plate with DR 5/magic that leaves no footprints or scent or the dreaded Deeprazor, a +3 vorpal wounding longsword that deals Constitution damage on a critical hit if the target isn’t decapitated as a result of a confirmed critical roll of 20.
More supplemental rules cover other aspects of the knight like the various aspects ranging from Chastity to Justice with rules for Tournaments like Jousting. Those looking to be part of something larger can join or form an order. Orders are often broken down into Military, Religious, or Secular Orders and have different types of Loyalty and Organization. Those looking to build their own are provided with rules and two examples are included.
The art and layout are up to Green Ronin’s usual standards while editing is fair and could’ve used another round to catch a few things like the missing special abilities of the Knight of Infamy. The interior artists reads like a who’s who of skilled artists in the RPG field including Britt Martin, Steve Lawton, and two of my favorites, Kent Burles and Toren Atkinson. Kent really outdoes himself with a full page spread on page 4 and a little under a half page illustration of a massive citadel on a three pronged plateau on page 46.
The Cavalier’s Handbook sets out to restore the Cavalier as a master of mounted combat and in doing so, restores several other old favorite mechanics as the same time and in that, it succeeds admirably. Players looking for a knightly character now have a wide range of options with Love and War by Atlas, Relics and Rituals Excalibur from Sword and Sorcery, Legends of Excaliber from RPG Objects and now the Cavalier’s Handbook.