emanoelmelo
Villager
@emanoelmelo (...) where Hunted becomes a specific problem, like in terms of mechanics or during a certain phase?
Hey Grendel! The Hunted tag carries a fictional weight to be used against the PC whenever they trigger an appropriate consequence. I've used it early on during a /run where the PC was hunting someone whilst they too had a hunter after them. In other occasion, when the hacker failed to hide their presence while invading a system, I created a "TRACKED" progress bar - the Hunter would show up when it completed and possibly mess up all their planning!
I understand that the concept is loose right now, but I promisse to better address it on the next edition!