I present D3@tH 0tT3R. Gaze upon my works, ye mighty, and despair:
Otter's a hacker...black market provider of illicit-info and cracked software. Her Writing skill depicts her skills as a first-rate internet troll. She's utterly brilliant, and more than a little chemically unbalanced. She has no emotional 'filters' either going in or coming out...and if it's possibly to have LESS than no impulse control, she's got that too.
In theory there's a kind of robin-hoodieness to her choice of targets, but in practice that pattern is a pretty thin thread since she'll go after anyone that annoys her; and she's easily annoyed.
Occupation was a tossup between criminal and student, really...but I went with Criminal because it shows how she wound up in prison moar better. And because I wanted firearms and stealth, because her combat tactic for the first few levels will be to hide and occasionally poke a hand out from behind cover and shoot while shouting obscenities.
Not sure about advanced classes I want to aim for. Techie is a bit more "engineer" than I see her. Her craft skills revolve more around upgrading and optimizing computer equipment than hotrodding cars and building guns. But I could see her developing in that direction perhaps.
We shall see!
D3@tH 0tT3R
Smart Hero 1
Str 08 (0)
Dex 14 (6)
Con 10 (2)
Int 18 (10)
Wis 12 (4)
Cha 11 (3)
AC 12
BAB +0
Action: 3
Reputation: +1
Initiative: +6
Fort +0
Ref +2
Will +2
Class:
Smart
- Talent: Computer Use Savant (+lvl to Computer Use rolls)
Occupation: Criminal
- Gain Stealth as class skill and +1 to Forgery; gain Personal Firearms Proficiency
Feats
Simple Weapons
Personal Firearms Proficiency
- Gearhead (+2 Computer Use and Repair)
- Improved Initiative
Skills 52 (13/lvl)
Computer Use (Int) +11 (4 rnks + 4 int + 2 feat + 1 talent)
Craft (electronic) (Int) +8 (4 rnks + 4 int)
Craft (mechanical) (Int) +8 (4 rnks + 4 int)
Craft (writing) (Int) +8 (4 rnks + 4 int)
Disable Device (Int) +8 (4 rnks + 4 int)
Forgery (Int) +9 (4 rnks + 4 int + 1 occupation)
Investigate (Int) +6 (2 rnks + 4 int)
Knowledge (behavioral sciences) (Int) +8 (4 rnks + 4 int)
Knowledge (physical sciences) (Int) +5 (1 rnk + 4 int)
Knowledge (popular culture) (Int) +8 (4 rnks + 4 int)
Knowledge (streetwise) (Int) +6 (2 rnks + 4 int)
Knowledge (technology) (Int) +8 (4 rnks + 4 int)
Repair (Int) +8 (2 rnks + 4 int + 2 feat)
Research (Int) +8 (4 rnks + 4 int)
Search (Int) +5 (1 rnk + 4 int)
Stealth (Dex) +6 (4 rnks + 2 dex)
Equipment
Wealth +[roll0]
Gear
Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper.
Otter's a hacker...black market provider of illicit-info and cracked software. Her Writing skill depicts her skills as a first-rate internet troll. She's utterly brilliant, and more than a little chemically unbalanced. She has no emotional 'filters' either going in or coming out...and if it's possibly to have LESS than no impulse control, she's got that too.
In theory there's a kind of robin-hoodieness to her choice of targets, but in practice that pattern is a pretty thin thread since she'll go after anyone that annoys her; and she's easily annoyed.
Occupation was a tossup between criminal and student, really...but I went with Criminal because it shows how she wound up in prison moar better. And because I wanted firearms and stealth, because her combat tactic for the first few levels will be to hide and occasionally poke a hand out from behind cover and shoot while shouting obscenities.

Not sure about advanced classes I want to aim for. Techie is a bit more "engineer" than I see her. Her craft skills revolve more around upgrading and optimizing computer equipment than hotrodding cars and building guns. But I could see her developing in that direction perhaps.
We shall see!
D3@tH 0tT3R
Smart Hero 1
Str 08 (0)
Dex 14 (6)
Con 10 (2)
Int 18 (10)
Wis 12 (4)
Cha 11 (3)
AC 12
BAB +0
Action: 3
Reputation: +1
Initiative: +6
Fort +0
Ref +2
Will +2
Class:
Smart
- Talent: Computer Use Savant (+lvl to Computer Use rolls)
Occupation: Criminal
- Gain Stealth as class skill and +1 to Forgery; gain Personal Firearms Proficiency
Feats
Simple Weapons
Personal Firearms Proficiency
- Gearhead (+2 Computer Use and Repair)
- Improved Initiative
Skills 52 (13/lvl)
Computer Use (Int) +11 (4 rnks + 4 int + 2 feat + 1 talent)
Craft (electronic) (Int) +8 (4 rnks + 4 int)
Craft (mechanical) (Int) +8 (4 rnks + 4 int)
Craft (writing) (Int) +8 (4 rnks + 4 int)
Disable Device (Int) +8 (4 rnks + 4 int)
Forgery (Int) +9 (4 rnks + 4 int + 1 occupation)
Investigate (Int) +6 (2 rnks + 4 int)
Knowledge (behavioral sciences) (Int) +8 (4 rnks + 4 int)
Knowledge (physical sciences) (Int) +5 (1 rnk + 4 int)
Knowledge (popular culture) (Int) +8 (4 rnks + 4 int)
Knowledge (streetwise) (Int) +6 (2 rnks + 4 int)
Knowledge (technology) (Int) +8 (4 rnks + 4 int)
Repair (Int) +8 (2 rnks + 4 int + 2 feat)
Research (Int) +8 (4 rnks + 4 int)
Search (Int) +5 (1 rnk + 4 int)
Stealth (Dex) +6 (4 rnks + 2 dex)
Equipment
Wealth +[roll0]
Gear
Dark blue prison coveralls, a comb, a ballpoint pen, three pieces of paper, two postage stamps, two envelopes, toothpaste, a toothbrush, deodorant, foot powder, a pair of flip flops, a pair of work boots, a blanket, a 2" mattress pad, and one roll of toilet paper.