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CB's Grim Frequencies IC -- COMPLETE

OOC: We'll go with Aid Another, [MENTION=6755061]Kiraya_TiDrekan[/MENTION]. Make an unarmed strike attack roll against AC 10. Success means [MENTION=12430]gribble[/MENTION] may add +2 to his next grapple check. Be careful about standing up from prone in the doorway, however; it'll provoke an AoO.
 

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"MARKS!" Death Otter shouts. "Get the biggest damn knife you can find! WE'RE MAKIN' SUSHI, BROSEPH!"

With a mad cackle of laughter, she leaned back around the door and squinted at the creature. A writhing mass of tentacles, radially symmetric around the toothed maw. Tentacles just meat. Squishy meat. This thing wasn't an octopus, but tentacles were tentacles. If a thing had that many of something, any one wasn't going to be too important.

Oh, but that mouth. Mouths led to guts. That's what they were for. Of course, it wasn't very big, and was covered with writhing tentacles.

"Ain't much smaller than a womp rat back home," she muttered, lining up a shot.

(OOC - Okay, with the Exploit Weakness, I use my Intelligence bonus instead of Dex. BAB is 1, gun gives +1. That's +6 to hit. Then I subtract...ten. Tee hee. -4 to hit. But it doesn't have its dex bonus to defense...come on lucky roll!)

[roll0] to hit, for [roll1] damage. Add [roll2] damage on a crit.

She winced and quickly pulled back as the bullet spanged off the wall. "Sheeeee... It didn't go in, it just..." she dissolved into slightly hysterical laughter. "Oh man. This is too effed up."
 

OOC: The bluetooth headset, along with his phone, is in his room.

Which way is the kitchen? If Cyril can get there, he'll go there. Otherwise, he'll continue to cower, but at least stand up from prone. As far as I can tell, the doorway seems to be blocked anyway.


Watching his fellow felons actually try to fight the alien creature in the bathroom put a small amount of steel in Cyril's spine. Standing up and attempting to not slip in his own puddle of urine, the former lawyer heard Otter yell for a knife. A knife? Who would be crazy enough to attack that thing with a knife? he thought, before remembering who it was that asked for the implement. The man checked to see if he could make it to the kitchen.
 

OOC: I'm glad you prompted me about which direction the fellowship hall lies, as it's been on my mind for a while now to draft a floor plan for the bat cave. I Googled for inspiration and happened to find a plan that actually came pretty darn close to what I had in mind. Not everything is a good match for where I'd envisioned what rooms being in relation to other rooms, or for the distance between rooms, but the sprawling nature of the floor plan and the multitude of rooms is key to my vision and comes across nicely. So the floor plan below is what we'll be using from here on out. The room that is labeled "Multipurpose Room" is the bathroom with the thrall. The bathroom is 20' square. The fellowship hall is 25' wide and 40' long. All doors and windows on the map are the same as the bat cave, with the exception of the kitchen (the doors in the kitchen on the map's east wall aren't doors, they're the windows through which T-dawg hauled up the boy). The basement of the bat cave will be directly underneath the rectangular section of the map sporting the fellowship hall, kitchen, storage area, and class rooms. The basement stairs will be wherever [MENTION=4936]Shayuri[/MENTION] tells me they are (I leave it to his discretion), so long as their placement is reasonable and is in the relevant section of the map.


2w35h0z.jpg

Credit: Conklin Presbyterian Church, available at www.conklinpres.org
 
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T-dawg moves right up next to the creature. As Feral ties to occupy as many of the things tentacles as he can, T-dawg wraps his arms around Esmerelda's torso, under her armpits and links them together behind her back. With an almighty heave he attempts to extricate her from the mass of tentacles.

OOC:
Ok, follow up grapple check. By my calculations it's +11 on the roll (+6 for normal BAB + Str, +1 for Brawl, +2 for Ability Surge, +2 for Feral's assistance), I'll also spend an action point (if needed) on the roll, and a second action point to negate the fatigue penalty from Ability Surge (which expires at the end of this turn).
Grapple: [roll0]
AP (if needed): [roll1]
 


OOC: Funny story I was just about to do some research on a Called Shot kind of mechanic, after all headshots are just about everyone's (or thing's) weakness. Going to use an Action Point to help hit which if I remember right will give me 1d6 to hit.

To hit: http://invisiblecastle.com/roller/view/4867907/ (usually have a +10 but it is negated for called shot)
Action Point: http://invisiblecastle.com/roller/view/4867909/ (added together totals 10)
Damage: http://invisiblecastle.com/roller/view/4867910/ (7+1)
Critical Hit: http://invisiblecastle.com/roller/view/4867911/ (6+1) (Total of 15 DMG)


J.R. lines up another shot and tries to make it count while it's occupied with the others, aiming for the monster's head.
 


Round 3

Initiative:
Death Otter 26
Cyril 25
Thrall 17
J.R. 14
T-dawg 12
Feral 5






Otter, who stayed in F5, leaned around the corner and took aim carefully at the creature's open maw. She squeezed off a shot nice and slow, just like the deputy taught her yesterday, but missed. She whipped her torso back around, hopefully out of sight for the moment. Cyril figured if he ran, he could make it to the kitchen in a few seconds. He wasn't sure where the knives were kept, or if the kitchen even had any--hadn't he seen T-dawg dicing onions and garlic earlier, though?--but perhaps it was worth a crack. Otter cackled madly with glee after she missed. Cyril took off for the kitchen. When he got there, he spied a dirty chef's knife in the sink. [sblock=Cyril]A round (Round 3) to dart to the kitchen and find the knife, and a round (Round 4) to grab the knife and return to the bathroom with it, if you want. If you don't want Cyril to go to the kitchen, no problem, let me know what you want Cyril to do and we'll see how to best fit it in.[/sblock]

The thrall gave a mighty shove against T-dawg, then he felt the creature constrict its body; it was trying and succeeding to wriggle free of his hold! T-dawg tightened his grip on Esmeralda and refused to let go. He managed to keep hold of the girl, but it was a close shave for a few moments. [sblock=T-dawg]I needed an opposed grapple check on the thrall's initiative, and I rolled a 12 for the thrall and a 10 for T-dawg. I think it might be fairer if I used the 20 (which, without the +2 from Feral and the +2 from the Action Point, is actually a 16 but still beats the thrall's 12) you rolled, [MENTION=12430]gribble[/MENTION], but that means I need another grapple to check from you to replace your 16. If we don't use the 16 for the opposed roll on the thrall's turn, that will mean that the thrall successfully used Escape Artist to break the grapple this round. So one more roll from you, please. Please make sure you include the Aid Another +2 from Feral and the Action Surge, and the Action Point you rolled for above. This is one of the rolls that I rolled for the opposed grapple check on the Thrall's turn, and I hope we don't need it, but I'm saving it just in case: to tighten his hold, but failed.[/sblock]

Inside the bathroom, J.R. fired off another round but missed. He heard Otter squawk about that her being idea from the hallway. Feral kicked at the tentacles that he could reach, trying to distract the thrall while T-dawg tried to pull Esmeralda free. Feral also tried tugging on Esmeralda's shoulder to try to free her. The help worked; he lent T-dawg just enough extra strength and just enough of a distraction to make T-dawg's effort to pull Esmeralda free just that much tougher to oppose.

OOC: Pausing here for a mid-round opposed grapple roll from [MENTION=12430]gribble[/MENTION]. This roll will occur on T-dawg's turn this round, and replaces the roll I had to nick from him for the opposed grapple check needed on the thrall's turn. Also, I posted fairly hastily due to my laptop being about to die while I wait for my daughter to finish swim practice...while I had the benefit of having my core rulebook handy, I will double-check this post for errors when I get home tonight. I *think* everything is correct, but let me verify.


GM: Thrall -4 / ___
 
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Into the Woods

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