• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E CB's Stonefast IC -- COMPLETE


log in or register to remove this ad

Guran uses the chalk to mark the wall where the spectral hand points at it, then stows the chalk again and joins in the search of the room.
 

OOC: If your character goes in the room to search, roll an Intelligence (Investigate) check. If your character remains outside in Hallway A or Corridor C, make a Wisdom (Perception) check.
 



Father Spec stands in the corridor, making sure someone is on the lookout for attackers. "Um, beware of insects," he suggests to those going in.

(passive 20 or [roll]1d20+5[/roll])
 


Father Spec and Roscoe guard the hallway while Guran and Fulgrim enter Room 7 and investigate. Neither Spec nor Roscoe hear or see anything in the hallway or corridor.

Inside Room 7, Fulgrim and Guran sort through splintered ends of wooden objects, the ends of some of which seem to be singed or burnt. Broken wood isn't the only thing the pair finds in the room; Guran comes across a femur bone. Fulgrim finds an intact skeletal hand. Part way through the search, Fulgrim's eyes light on a bit of metal sandwiched between the northern wall of the room and an overturned table. The metal looks to be fashioned into the shape of the business end of a glaive, and has the runic lettering of his people running the top of the length of the blade.
 

Fulgrim picked up the glaive head, only to discover it was actually a full weapon. "This looks interesting." The dwarf examined the runes to see if he could make out the words of the inscription. Holding the weapon in one hand, the mage asked, "Should we check the concealed door?"
 
Last edited:

"I believe it would be prudent to check it, who know where it may lead." Colden smiles as he starts heading back to where the door is outlined in chalk.
 

Into the Woods

Remove ads

Top