D&D 5E CB's Stonefast IC -- COMPLETE

OOC: Unfortunately, this isn't a situation where a character can help another and give the helpee Advantage. It's a "you-know-it-or-you-don't" check.


With Fulgrim looking askance around the room, Guran, Roscoe, Spec, and Colden examine the mud-preserved tracks. The tracks bisect the room, entering through the southern creaky door across to the northern door through which you recently entered. One print, in particular, is well-preserved and undisturbed. This track bears the imprint of three clawed "toes," with a hind dew claw protruding a good six inches. The whole print is perhaps ten inches in diameter. Each of the three foreclaw marks speaks of a meaty "toe" roughly five inches long and an inch wide, tapering to half an inch at the tip before a talon imprint. The talons look like they could be two inches long.

[sblock=Wisdom (Survival) 15]These tracks are either avian, repitilian, or draconic. Roscoe recognizes the tracks as belonging to the same creature that defiled his tribe. [sblock=Wisdom (Survival) 20] Guran thinks back to the grooves he's seen marking the corridor walls inside Stonefast. And the mud. Those grooves could certainly have been made by THE DRAGON that so clearly made the imprints in this room. But what kind of dragon trades in mud?! Everywhere Guran has seen grooves and tracks, there has also been mud.[/sblock][/sblock]
 

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These are the tracks I followed from my village to here! it is the same beast, a reptalian of some sort!
Roscoe shouts in anger and smash his sword on the ruined table with a followed kick.
 

Guran tells the others that the signs tell him the beast is a DRAGON; and he adds that everywhere he has seen the gouges in the lower walls, there has also been a coating of mud up to a third of the height of the rooms. He confesses to the party that he doesn't know what kind of dragon uses mud to such an extent.

"I've never heard of a mud-dauber dragon," he admits. "I thought mud-daubers were a kind of wasp, or maybe a bird, or a fish."
 

OOC: Fulgrim helped Spec with an Investigation check, which I am going to rule was not just for the tracks but for the room as a whole. Kobold Stew, please go ahead and roll a second Investigation check to reflect Advantage from Fulgrim's help with the search of the room. When you provide the Investigation roll, please describe where Spec looks and what he searches.
 

OOC: If your character is proficient in Intelligence (Arcana), please make a check (DC 16). *coughcoughFatherSpeccoughcough* Forged Fury is busy this weekend, so I am taking the liberty of rolling for Fulgrim.


Fulgrim Intelligence (Arcana) [roll0]
 

"A DRAGON!" says Colden with a start. "Are you kidding me?"

Looking about the room, sizing it up, he finally shrugs. "At least it's not a big one, eh?"
 

[sblock=confused]
OOC: Fulgrim helped Spec with an Investigation check, which I am going to rule was not just for the tracks but for the room as a whole. Kobold Stew, please go ahead and roll a second Investigation check to reflect Advantage from Fulgrim's help with the search of the room. When you provide the Investigation roll, please describe where Spec looks and what he searches.

Second investigation roll: [roll0]

OOC: If your character is proficient in Intelligence (Arcana), please make a check (DC 16). *coughcoughFatherSpeccoughcough* Forged Fury is busy this weekend, so I am taking the liberty of rolling for Fulgrim.

Feel free to roll for me if I'm not here, or behind, or send a private message.

Arcana: [roll1] (I presume it's not with advantage)

[/ooc]
[/QUOTE][/sblock]

Confused by the tracks, Spec stands up and adjusts his armour. With a big sniff, he clears his nose. "Allergies," he explains. "Dust."

He proceeds to explore the room, taking a look behind ruined tapestries. But it is the table that interests him most. He looks around the edges, and underneath, and at the floor beneath it. With a click of the fingers, he casts a light cantrip to better illuminate the underside of the table.

"I say," he mutters, as he pauses in thought.
 

"A DRAGON!" says Colden with a start. "Are you kidding me?"

Looking about the room, sizing it up, he finally shrugs. "At least it's not a big one, eh?"

"I haven't seen it yet, but I would guess," Guran replies, "that it is immense: Look at the size of those prints -- about ten inches across."

"What do we know about dragons?" he asks the group. "There are black dragons that live in water; are there dreck drakes that live in mud?"
 

Fulgrim helps Spec with the table. Stuck to the underside is an ornate gold key with a wolf's head, affixed to a scrap of parchment on which the initials "HS" and other oddments of lettering are scribed.

midgard_key_by_butterfrog-d5d64tk.jpg
Credit: "Midgard Key," by butterfrog, courtesy of DeviantArt.com

[sblock=Intelligence (Arcana) DC 16]Everything clicks into place. The mud coating the lower third of the walls. The ten-inch taloned tracks. Stonefast, its location in the Spine of the World. The coldness of the clime. Hell. This is no True Dragon. This has got to be some kind of landwyrm. Not an adult, by the size of the tracks. Probably a juvenile or young adult, at best. It almost doesn't matter, as whatever its size, the creature is sure to have a multipronged attack that includes a hell of a bite, two claws, and a whip-like tail. Wyrms are notorious for their poor flight--not that that matters inside Stonefast, since to date the group has seen no room with a ceiling higher than ten feet. Spec has heard tales that some wyrms are so monstrous as to have a frightful presence about them; a mere glimpse of a wyrm may render even a stout-hearted man into a spineless sniveling lump. Some dragons--and therefore probably some wyms--are known to be innately magical, with spells woven into their being. The best remedy when encountering a wyrm is to hide. Or run. Or, better, avoid the creature altogether. Failing that, one hopes for full plate armor, a wand of cure wounds, and--for the blessed few--defensive spells designed to obfuscate, hide, shield, or speed up the recipient.[/sblock][sblock=Intelligence (Arcana) DC 20]Since Spec rolled so well, extra information seems to be in order. A few months ago, Spec heard of an unholy terror freshly sprung from the Underdark. Whatever the creature was, it laid waste to small monastic order of six monks, and made off with the Order's reliquary. Although Spec didn't personally speak with him, a greengrocer who brought vegetables to the monastery reported the devastation to city officials. Stories abounded for weeks of a strange mist that lay in thick sheets about the ruined monastery, obscuring even the keenest eyesight. City officials found a witness to the event, but could get little out of the woman, who lingered in bed, her skin ash and her mind atremor, before dying within two weeks. The head of Spec's Order was of the opinion that the creature was an elemental dragon--an earth drake perhaps--but Spec, after consulting the library, privately began to wonder if perhaps it was an underdark landwyrm.[/sblock]
 


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