The party in tow, Roscoe tromped around the dogleg in the corridor. He didn't spy anything in the hallway, so he kept going. The hallway was just as short as he remembered it being before, twenty feet (FF, that's counting both connecting ends, which henceforth shall be my convention). The easternmost part of the hallway was dark--no light came from that quarter. Roscoe stalked forward. Spec, Colden, Guran, and Fulgrim close behind.
Once Roscoe made his way to the terminus of the hallway, he faced a corridor that was 20' long. A closed wooden door--plain, unlike the other doors in this place--stood 5' to his south. After that, 10' away from his current position at the intersection of the hallway and the corridor, the pit trap yawned its black mouth. Roscoe trod forward and levied his lit shortsword down a bit, the better to see into the pit. The bottom of the pit seemed to be ten feet down. It had a stone floor and was swept clean of debris. There was a hole in the western wall in the pit.
Having examined the pit, Roscoe stood up straight and contemplated how to cross over the yawning pit trap. Granted, it was only five feet wide, but still. A ten foot fall onto a hard stone floor and goodness knew what from that hole might be unpleasant.
OOC:
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Options for cross the pit trap: 1) make an Athletics DC 5 check; or 2) player ingenuity (I'm open to your suggestions). Anyone who wants to attempt to jump across the pit, go ahead and make the roll.
With Roscoe in front, the group is no longer in its default marching order (Guran, 10' gap, Roscoe, Colden, Spec, Fulgrim). Let me know what order everyone is in.
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