D&D 5E CB's Stonefast IC -- COMPLETE

Map Time

Potential doors to open marked with a ?
Room 14 is the room that was barricaded.

Stonefast.jpg
 

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Interested in the pit and the Kobold that ran away Roscoe decides to lead the party to pit and the door next to it.
If the pit is still bare Roscoe will shine to the bottom before holding the sword up so everything around (walls and door) will be seen by all. If the pit is bare and Roscoe can cross it, he will guard the corner and will look under the cover of the corner to the next corridor in case a kobold will appear while his friends explore the room next to the pit.
 

The party in tow, Roscoe tromped around the dogleg in the corridor. He didn't spy anything in the hallway, so he kept going. The hallway was just as short as he remembered it being before, twenty feet (FF, that's counting both connecting ends, which henceforth shall be my convention). The easternmost part of the hallway was dark--no light came from that quarter. Roscoe stalked forward. Spec, Colden, Guran, and Fulgrim close behind.

Once Roscoe made his way to the terminus of the hallway, he faced a corridor that was 20' long. A closed wooden door--plain, unlike the other doors in this place--stood 5' to his south. After that, 10' away from his current position at the intersection of the hallway and the corridor, the pit trap yawned its black mouth. Roscoe trod forward and levied his lit shortsword down a bit, the better to see into the pit. The bottom of the pit seemed to be ten feet down. It had a stone floor and was swept clean of debris. There was a hole in the western wall in the pit.

Having examined the pit, Roscoe stood up straight and contemplated how to cross over the yawning pit trap. Granted, it was only five feet wide, but still. A ten foot fall onto a hard stone floor and goodness knew what from that hole might be unpleasant.

OOC: Options for cross the pit trap: 1) make an Athletics DC 5 check; or 2) player ingenuity (I'm open to your suggestions). Anyone who wants to attempt to jump across the pit, go ahead and make the roll.

With Roscoe in front, the group is no longer in its default marching order (Guran, 10' gap, Roscoe, Colden, Spec, Fulgrim). Let me know what order everyone is in.
 



OOC: Re: Marching Order -- we're kind of bunched up, aren't we? The previous set of Initiative rolls vs. the lone Kobold had us acting in this order: Fulgrim 20, Roscoe 19, Guran 14, Spec 10, Colden 8. If we follow Roscoe in that order, it lines us up this way: Roscoe-Fulgrim-Guran-Spec-Colden. How does that look to everybody?

OOC: Re: Jumping the pit: Guran can't miss. For one thing, his STR (Athletics) skill bonus is +5, so his minimum roll is 6 on a natural 1, which automatically beats DC 5; for another thing, his STR is 16, so his default running long-jump distance is 16 feet (per chapter 8), with his default standing long-jump distance being "half that," or 8 feet. He doesn't even have to roll to do that movement: if he wants to jump the pit, he jumps the pit -- or, at least, that's my interpretation of it.
 

OOC: Fulgrim's initiative roll was quite a fluke. I don't think we should necessarily base the marching order on our last initiative rolls. Fulgrim's fine with taking the rear of the column again. He's tanky and has an adequate ranged attack.


"I'm surprised the kobolds seem to have no problem with crossing this pit so frequently. Short little things..." Fulgrim said. Considering the place was a stronghold at one point in time, there had to be a way to disable the pit trap. He could only imagine the diplomatic incidents otherwise.
 

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